Apr 11, 2017. .) Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. base value, 1 unused potion of diminuation, and a +2 to become a huge red ochre jellyweapon.) Im running the adventure right now (for 3.5) the extra maps, and booklets are nice. (A very faint evil can be defected 2 in 6 per The gate is heavily bound with iron bands and there are several round of detection.) OBVIOUSLY THE PLACE IS attempt until success).BEGINNING TO COLLAPSE, but take your time detailing therumblings, tremors, grinding noises, falling hunks of ceiling, and 20. Retreat from the area during the count stated will affect the cursed character. Around the creatures neck is a collarstudded with huge, gleaming gems (blue quartz stones of 100g.p. THE CRYPT OF ACERERAK THE DEMI-LICH GATHERING, THEY WILL BE UNHAPPY! LOOK TO THE FOURTH TO FIND YOUR GAIN. 14. Melee Weapon attack: +9 Hit, reach 5 ft., one target. pried out), torn bits of robes and windings, dust, and a Immediately when this is done a trembling will be felt, and the broken staff of the magi (evident from the runes upon it). PHASE SHIFT monsters to fight. each, and the front pair have gas traps a inward, and the party will have standard chances of falling incloud of gas will fill the whole chapel in 2 rounds after opening (Perception/Investigate DC 16) when the characters leading thethe pew bottom, and all in the place will lose 2-8 points of way step on the cover. If the party each person in the pit or leaning over the edge will be struck byruns out, ask them if they thought it was too hard a dungeon 1d4+1 spikes, each hit causing 1d6 piercing damage, with a DCThe jade coffer is worth 5,000 g.p. January 8, 2021. No amount of crystal box (worth 1000 g.p.). Click to view in fullscreen. CHAPEL OF EVIL level and varied class. The equipment to follow you instead of go into the treasure large chests are affixed firmly to the floor; the 1st is of gold, the hoard) 2nd of silver, the 3rd of oak bound with thick bronze bands. Each has an evil aura as well, and the opening that is metal-lined obviously a keyhole! If either is way of forcing entry. THE VALVES OF MITHRIL floor is polished (but common) agate. They will hear a rumbling from behind (or beside if some are at 30' within) them. The old cover ("Dungeon Module S1") read. Tomb of Horrors 5e - Flip eBook Pages 1-13 | AnyFlip *** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. The ceiling is silver, formed so as to reflect and gas which is dangerously fatal, and all characters in the foyermultiply light within the place. Legendary Save (1/day)Str 20, Dex 10, Con 16, Int 8, Wis 12, Cha 8 Magic Resistance (immune to 3rd level and lower spells)All the same traits as the gargoyle MM pg 140. The skeleton has 76 h.p., AC 15 and can be found in depth at the YOUR SACRIFICE WAS NOT IN VAIN. They only worked in the tomb, but allowed them to gruesomely . THE ARCH OF MISTA. HUGE PIT FILLED WITH 200 SPIKES An island (unmapped) In the Nyr Dyv21. contact with flesh minor contact will cause only a mild itch; at the bottom WHO DARES TO DISTURB THE REST OF of this vat is one-half of a golden key. There is a door in the Neither can possibly be moved, and both show marks of center of the device, with an inset ring. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. ABOUT THE ORIGINAL. The room itself is lined with lead and has anti-magical useless. Find 68 flipbooks of DnDArchive, 5th Edition - X Marks The Spot - A Plane Shift Ixalan Adventure, 5th Edition - Waterdeep - Dungeon of the Mad Mage, 5th Edition - Waterdeep - Dragon Heist. From north to south, with the westsingly or in combination. Bright, brilliant colors you find the false you find the trueare to be seen everywhere, the stones and pigments undimmed and into the columned hall youll come,by the passage of decades. However, when the boxAll pits (except where noted to the contrary) throughout the opens, it will appear to be absolutely empty, but if a characterTomb are 10' deep and concealed by a counter-weighted trap actually feels inside the chest he or she will find a rod whichdoor which opens as soon as any person steps on it. Those falling their save contain no life force the demi-lich drained the soul and devoured it before beingdestroyed. EXCEPTION: An iron bar willstop the block, but only if the bar is placed on the floor where it Go back to the tormentor or through the arch,will wedge the block. THE PORTAL OF SCINTILLATING VIOLET MASTER28. THE PILLARED THRONE ROOM26. of damagea power word, kill pronounced from an astral or ethereal magic-user will destroy it.only a Rare or better magic weapon can inflict damage upon theskull.an exorcise spell will cause it to sink as a forget does a dispelevil spell inflicts 5 h.p. The definitive compendium of magic items for 5E Dungeons & Dragons Nybor's Tome of Enchantments contains 99 magic items, a system for creating enchantments using 250+ magic properties, enhanced rules for enchanting magic items, and an automated item card generator! The following levitation effects and enables the wearer to see within the spells will affect these items, and only the following spells: heat hall as if he or she were in normal daylight, but outside this metal (or a rod of cancellation) will cause 1 to fall to pieces, place the wearer is blind! Now all other adventures in the book have a specific guidance on levels, only this one just says: Only high-level characters will stand a chance to come back alive. Dread tales told in the dead of night! It is most probable that theskeleton in black chain mail (badly rusted and torn) points to party will proceed to area 16.area B. Opalescent Blue Altar: This block of strange material glows 16. FALSE ENTRANCE TUNNELcan begin wherever the players choose east, west, middle,several locations or merely a single one at a time leave this This is another plain stone passageway, but the ceiling is only 10'strictly to the players to decide. There is a large desk and stool,very foot of the stairway is a silver-inlaid mace which will begin 2 workbenches, and 2 mummy preparation tables. If this shape is ignored, it will dissipate in 3 rounds, for it can32. FALSE ENTRANCE TUNNELsearch of the entire area will reveal only that the north side of thehill has a crumbling cliff of sand and gravel about 20' high in The corridor is of plain stone, roughly worked, and it is dark andabout the middle of the whole. Page !8 of !1325. location 6 (Sphere of Annihilation), while all non-living matter with the character goes to location 33. And a reprinted facsimile of the original Tomb of Horrors adventure module as first published in 1978. When I say setting expectations, I don't mean prepping your players . In any event, Acererak will see to the righting of which are denied, chipped and broken, stands, small tables, andthings eventually. At the place it turns east headthere is a plug in the ceiling which can be detected only with BRONZE held waist high YELLOW at shouldermagical vision means or if a character has sense enough to test GRAY at shoulder (none) PINK held high above headfor secret doors by rapping (DC 18 Investigation). damage every 5 feet they move until they escape the gas.It has an antipathy spell cast upon it, and any creature touching itmust make a DC 18 save. Theresimple as a commune spell will reveal that the demi-lich has not are 4 rotting sofas, several throne-like chairs, vases, and urnsbeen destroyed. The Chamber of Hopelessness: Any creature unfortunate 33, and the crown and scepter flash back to the throne. Note to find it is solid stone, it requires a perception check DC 19 tothat if the arm is carelessly moved, the gem will fall off and roll find the secret door at the passage end, no matter what the raceaway. Any creature The door actually shimmers with a taint blue light when coming within 3' of its gaping jaw will be sucked in (unless observed from within 10' or so. At the head of the steps are a pair of huge doors,and the key found upon the stair appears to fit these valves. )depression in each of the 3 remaining hands, while the broken Damage is 1d6 piercing per dart, with a Dexterity save DC 16one has no such concavity. When the door is touched, this their strength exceeds 20 and they make a DC 25 Strength gleaming grows bright. Clay pots andto glow with a bright golden light when it is picked up by any urns on these tables and the floor obviously once containedcharacter. If this sequence is pressed, the a different method of opening. most creatures. with the other half of thespells upon him which give the listed stats for the False lich. The crown of gold negates the pillars positions after the offender is hacked to pieces. A wooden railing divides the room, and been reached, they will certainly expect the pit, and will be likelysouth of it is the altar, a tiered dais with a wooden chair (nicely to ignore it. . Hidden in a secret compartmentof the collar is a slip of parchment with the following written onit in magical runes which require a read magic spell tounderstand: Look low and high for gold, to hear a tale untold.The archway at the end, and on your way youll wend. Beneaththe runes is the initial A. COMPLEX OF SECRET DOORS hidden his lair, that even those who avoid the pitfalls will not be10. nothing of the Tomb in any event.Covered characters are turned to green slime and gone, with norecourse possible due to the amount of slime. She will answerthey are torn, they instantly turn into green slime and cover each any direct questions with an evasive reply: I cannot say, Thatand every player character/character standing before them, i.e. There seems to be a valuable (25,000 g.p. IF YOUR GROUP IS A HACK AND SLASH33. The gem is a cursed wish magic SCINTILLATING VIOLET item, and no matter what is desired by the character daring to touch it and wish, a reverse or perversion will bring doom to This appears to be another small 10' x 10' room much like the 2 that character and all named in the wish. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. Determine at random, if need be, which In the latter case,Special Monsters it is better to skip the whole thing than come out and tell them that there are few monsters. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. If itis struck or touched a second time, it will again rise and drain thesoul of the next strongest character into its other eye. If the treasure in the crypt Isplace. PHASE SHIFT lichs servants labored to create the Tomb of Horrors. (All of these benches have hinged seats. There is a faint glow on the floor of the chapel room is outstretched and pointing to (torchlight?) A. Thisprocess repeats through all 6 of the diamond teeth, and if theskull is still intact and still molested, it will pronounce a curseupon the remaining characters which will teleport themrandomly in a 500 mile radius, each cursed to some fate similarto a) always be hit by any opponent attacking or b) never makinga saving throw or c) always losing all treasure without gainingany experience from it. Some of the frescoes show Two jackal-headed human figures are painted so as to appear torooms of some buildings: a library filled with many books and be holding a real bronze chest. If are and if they find the going hard In the Tomb. Just add Tomb of Horrors 5e of xxchisira to My Favorites. parts at a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partiallyC. Con save. In 20 rounds it STARVATION, OR OPEN AND ENTER THE DOOR will completely fill the foyer to the ceiling. Hit: 3 Piercing damage. until she is freed. Whenever this weapon is swung at the pseudo-lich, it unguents, ointments, oils, perfumes, etc. On a 1, the jerking motion will tear the tapestry. of backbiting The demi-lich Acererak also lingers in the cryptD. Northwest Iron Statue: It will require 3 persons of 16 or better strength checks to move any of the iron statues, The Demi-Lich: Ages past, a human mage/cleric of surpassing though those with 16 strength need not attempt the checks. 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