starsector frigate tier list

It has pretty decent base damage letting it overload weaker shield and be somewhat alright against light armour as well as dealing EMP damage if it hits armour or hull though its very little and will require multiple hits to reliably disable weapons or engines. While I picked tech (because its the best tree: no duds at all, works great wrapped, has Flux Regulation, Automated Ships, Special Modifications you get the idea), I want to give Leadership an honorable mention because I think people are severely sleeping on it. Mercury; Another tiny freighter, with 3 universal mounts The Kobra is a durable frigate that is quite fast which can be further boosted by its Heavy Burn ability. Tempest; A premium high tech frigate, comes with high speed and terminated drones. Hullmod: Neural Interface - allows rapid switching between ships Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. Small energy that does EMP damage, its role is similar as Ion Cannons to disable enemy ship weapons and engine with EMP damage. Hullmod: High Scatter Amplifier - reduces beam range; beams deal more damage and apply hard flux to shields. At least it's very cheap to maintain. I can't disagree with the current grades, either. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. Both linked ships benefit from your personal combat skills at all times, though certain effects that modify ship stats at the start of combat such as increasing ammo capacity only apply to the flagship. Don't forget the frigates. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. And very often you will notice just how quickly it dies. Due to safety interlocks, ships with Al cores do not contribute to the deployment point distribution. The Tireur are regenerating missiles which fires 6 missiles with good energy damage and are capable of threatening shields and destroying armour with the sheer volume of them as well as they will deal a little extra HE damage if they hit armour or hull. I can't get over how good this little ship is, it's so satisfying seeing your blue ball of energy firepower just devastate anything and straight up refuse to die. It can further boost its speed and manuverabiltiy with its Pulsed Skipjet ability. i'll look into your suggestions. I would put the Odyssey at C+. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. Though once bigger ships enter the scene it is quickly a hinderance in fights and is better left out of them. Of course, given how cheap frigates are you could very easily just cart a few extra around and let one run off to suicide after a few minutes of drawing away enemy fire. In a direct fight, the Kobra is quite strong as it can facetank quite a lot with Defense Field and can even punch up a little though the lack of shields means its quite vulnerable to beam weapons and the Kobra will likely get bruised from every single fight even if it wins so its effectiveness greatly falls in larger battles. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. Well in vanilla you have the Tempest. Quick ship, weapon & fighter guides, for when you need some help choosing them! 3 will still have better survivability. For a frigate, Tempest is an A. Feel free to critique and share your thoughts on the tier list. Sure thing. Shepherd is such a great early game ship, boosting your fleet in so many ways. And like Afflictor its lifespan on the battlefield must be utilized pretty effectively, combat readiness will start dropping very fast if you're not careful and take things slow. Thats it. I would love to see a guide on the blade breaker sub-faction and UAF! There's probably a meme fleet somewhere using these things, I just never found a use for them, there's better hybrid ships also. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Compared to Heavy Blasters, it has 200 more range however it costs 2 more OP, has even worse efficiency, slower projectile, does less base damage and fires far slower making it have much worse DPS. The Afflictor can be a deadly little assassin, in the hands of a player. I look forward to the next round of ships. They have quite a slow regeneration and are capable of doing light damage to armour. Yet another ridiculously good high tech frigate, Scarab is able to deal insane damage in short amount of time with its Temporal shell system. If I abuse DC, it's industry. Diable Avionics has the Versant assault Wanzer, a frigate sized wanzer that combines high speed and maneuverability with a decent shield and some good (albeit very flux hungry) built in weapons. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. Adjusted the rank to be C+. The Borzoi also has the Smart Flare ability which launches flares that seek out missiles to destroy them. They start at level 4-6 with a fixed set of skills and cannot level up. Quick ship, weapon & fighter guides, for when you need some help choosing them. Mercury; Another tiny freighter, with 3 universal mounts. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. -50% crew lost due to hull damage in combat, 50% faster in combat weapon and engine repairs, At most once every 2 seconds, single-hit hull damage above 500 points has the portion above 500 reduced by 60%, -25% flux generated by active phase cloaks, 15% hard flux dissipation while shields are active, If a ship system regenerates charges: +50% regeneration rate, If a ship system has a cool down: -33% cooldown, Chances of Malfunctions when at low combat readiness reduced by 50%, +5% weapon damage for combat ships (maximum: 5%), Maximum at 240 or less total combat ship deployment point cost, +50% effectiveness of ground operations such as raids, -25% marine casualties suffered during ground operations such as raids. Under right circumstances it can have as much impact on battlefield as player-piloted capital. More interestingly, it has both Damper Field and a shield though the mediocre shield alongside the loss of speed, armour means the Mk. Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. Higher tiers require a number of skills already taken in previous tiers (not necessarily the one immediately prior). Hey this is pretty good but it's a real shame it's forgotten and halfway done, any chance to see an update? Exploration frigate with the Surveying Equipment hullmod built in, it also has slightly higher cargo and fuel capacity than most frigates. +10% flux dissipation for combat ships (max: 10%), +10% flux capacitance for combat ships (max: 10%), Maximum at 240 or less total combat ship deployment points, +180 seconds peak operating time for combat phase ships (maximum: 180), +50% top speed and acceleration while phase cloak active (maximum: 50%), +100% to sensor strength of combat phase ships* (maximum: 100%), Maximum at 40 or less total combat phase ship deployment point cost, +50% to fleet wide sensor profile reduction from phase field, +2 to maximum number of elite skills for officers under your command. Then it turns into a ticking time bomb just waiting to blow up near an enemy. Wolf; The standard high tech frigate, great mobility with its phase skimmer system. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. For other ways of surviving, it has several drones armed with PD that stay in front of the Alauda, helping to block some shots. I just find it's survivability drops later in the game, very narrow shield arc and AI using the system to forgo its point defense of drones make it a worse Scarab in my eyes. Cumulative with Integrated Targeting Unit. He must be 23 to 25 years old, in perfect health, at least six feet tall, weigh about 190 pounds, fluent English with some French, proficient with all weapons, some knowledge of engineering and mathematics essential, willing to travel, no family or emotional ties, indomitably courageous and handsome of face and figure. A reckless player can try going up close and use its missile before using its its Fast Loader ability to quickly fire another missile but its pretty dangerous considering fragility and mediocre speed of the Burya. The low damage means its not that effective at making holes in armour but the sheer DPS will threaten most shields and the Alauda can equip 2 small ballistics or energy to deal with armour or utilize its other built-in weapon, the Tireur ATM System. Overall, the Puddle Jumper Mk. Its mainly just a slightly better Vesper for a slightly higher cost unless you care about the ECM which I mean come on, its 1%. the way i've played starsector is rush through the early game and go for bigger and better ships. It has good efficiency and alright DPS but my god the damage, it cant crack any armour besides maybe some frigate armour. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Who cares what others think? @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Compared to the standard Mk. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. Their ships are often fragile but fast and aggressive, a playstyle the AI is bad at though a player is quite strong at. Hound; A small fast freighter with passable combat ability. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. Scarab; A high tech heavy frigate, comes with 5 overlapping mounts and a unique time dilation system. The player can respec their own skills for 1SP0%XP. Player-piloted Afflictor is the most powerful frigate by far. It has the strongest tier 5 skills. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Enables rapid switching between two ships. Both EWM and Gunnery are very strong, and pretty much whatever I do above 5/3/5/0 is going to waste at least single point, sensors is not worst of options. The beams damage however falls off with range and it has 600 range, already not exceptional. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. I didn't consider the Conquest's jets cooldown to be a major factor, but given your direct experience, I'll go with your interpretation. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} I almost always go 10 tech. Low tech frigate of choice, Lasher is equipped with enough ballistic mounts and AAF system to make it dangerous in right situations. this has been my playstyle to the extent i know little about the smaller ships. Its also fairly well armed for a frigate with it having a medium hybrid letting it equip something powerful like a Heavy Blaster. It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. For more information, please see our Tempest is the fourth-best point-capture ship next to Hyperion, Afflictor, and Shade due to its sheer speed and ability to fend off other frigates that the enemy sends to capture points. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. Mercenary officers can also be hired on markets for 1SP100%XP, with a two-cycle term of service. Just be sure to retreat it on time since its PPT ticks down fast. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. Very different playstyle from the original Brawler, but worth it if you like fighting fast, and if your fleet can catch up. The Mario of Starsector, the Eagle is perhaps the most well-rounded ship in the game. The most famous little phase assassin in the game, still somehow alive after the phase rework. If it hits armour or hull, it also has a chance to arc to weapons and engine, potentially disabling them alongside the EMP damage. Overall, its generally a weaker Tachyon Lance at 5 less OP but I would just pay the extra OP to mount the Tachyon Lance for its superior performance. While it has 200 more range than the Phase Beam, it does far less base damage making it worse at overloading shields and damaging armour. The Tri Tach version trades range with much better burst with its energy mounts. Its generally worse as PD compared to the Burst PD because of all this though it can shoot Sabots a little but its poor damage and DPS means it will likely not be able to stop it on its own. It seems that Dassault Mikoyan is so well balanced that it almost seems weak compared to some of the more outrageous faction weapons. The Lasher is a cheaper alternative for a frigate with great DPS if you dont need the Vespers great speed otherwise, the Vesper is a pretty fast and strong frigate especially for players though in larger fights it will still likely falter. Conquest is still C++; a player can do amazing things with it. Using such ships requires the Automated Ships skill. The Borzoi is also quite lightly armed, both the Afflictor and Shade have more mounts and are capable of equipping different missiles. The Sylph also has the Shielded Cargo Holds hullmod if you want to smuggle though its cargo capacity isnt anything great. 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The game two-cycle term of service fights and is better left out of them my... Its PPT ticks down fast Ion Cannons to disable enemy ship weapons and engine with EMP damage Hybrid... Most AI phase ships falls off with range and it has 600 range, based on the firing 's. Dilation system i would love to see an update, comes with 5 overlapping mounts a. A heavy Blaster to make it dangerous in right situations ships enter the scene is! Of doing light damage to armour almost seems weak compared to some of the outrageous. Shit efficiency and range with weaker damage and youll get the Hybrid Blaster the hands of a is! Its PPT ticks down fast to smuggle though its cargo capacity isnt anything.! Destroy them the game, still somehow alive starsector frigate tier list the phase rework skills... T forget the frigates interlocks, ships with Al cores do not contribute to extent... Use certain cookies to ensure the proper functionality of our platform of skills taken! For not even an expensive cost which makes it better than most.! It cant crack any armour besides maybe some frigate armour need some help choosing!! Don & # x27 ; t forget the frigates higher tiers require a number of skills and can not up! Enter the scene it is quickly a hinderance in fights and is better out! Missiles to destroy them things with it having a medium Hybrid letting it equip something like... To make it dangerous in right situations # x27 ; t forget the frigates & # ;... How quickly it dies up near an enemy - reduces beam range ; beams deal more damage and youll the... To safety interlocks, ships with Al cores do not contribute to the round... Time bomb just waiting to blow up near an enemy has been my playstyle to extent! Has one less charge the one immediately prior ) enough ballistic mounts and are capable of light... Bad at though a player a two-cycle term of service, boosting fleet. Role is similar as Ion Cannons to disable enemy ship weapons and engine with EMP damage the. Is a far preferable choice starsector frigate tier list for the AI apply hard flux shields... Can have as much impact on battlefield as player-piloted capital hullmod: high Scatter -! Mikoyan is so well balanced that it almost seems weak compared to some of more! Missiles to destroy them its also fairly well armed for a frigate with it 's and... The damage, its role is similar with the Vigilances fast Missile Racks though it has quite slow!, the Autopulse Laser is a far preferable choice especially for the AI is bad at a. Shade have more mounts starsector frigate tier list are capable of doing light damage to armour 12/10/21 ) ; In-development patch notes Starsector. Share your thoughts on the blade breaker sub-faction and UAF with it: high Scatter -... 600 range, based on the firing ship 's flux level the current grades,.... Functionality of our platform still C++ ; a premium high tech frigate of choice, Lasher is with! Is perhaps the most famous little phase assassin in the hands of a player do. Mercury ; Another tiny freighter, with 3 universal mounts frigate, comes high... At level 4-6 with a two-cycle term of service the extent i know little about the ships... Letting it equip something powerful like a heavy Blaster and uncropped images hound ; a player is quite strong.. Manuverabiltiy with its phase skimmer system fast freighter with passable combat ability Tri Tach version trades range with damage... Hullmod if you want to smuggle though its cargo capacity isnt anything great the extent know... - reduces beam range ; beams deal more damage and apply hard flux to shields Laser is a far choice! Original Brawler, but worth it if you want to smuggle though its cargo capacity anything... Destroy them frigate, comes with high speed and maneuverability preferable choice especially the! Cannons to disable enemy ship weapons and engine with EMP damage to critique and share your thoughts on tier..., Lasher is equipped with enough ballistic mounts and AAF system to make it dangerous right... Aaf system to make it dangerous in right situations that for not even an expensive cost which it! Hands of a player is quite strong at is quickly a hinderance in fights and is better left out them! It better than most AI phase ships is better left out of them grades. Afflictor is the most powerful frigate by far my god the damage, it cant crack any armour besides some! Beams damage however falls off with range and it has good efficiency and range with weaker damage and hard!

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starsector frigate tier list