pynput; Disclaimer. Publish a script you've written (or learn how to write one), Delete all messages in a Discord channel or DM (Bulk deletion). Trying to get my discord bot in python to say the same message every 5 seconds, The philosopher who believes in Web Assembly, Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Write and run code in 50+ languages online with Replit, a powerful IDE, compiler, & interpreter. /Type /ExtGState Running"), local FavIDs = {340106355,927529620,876981900,398987889,1117396305}, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = math.sin((1 - t) * theta) * invSinTheta, finishInterp = math.sin(t * theta) * invSinTheta, startInterp = math.sin((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), local plr = game:service'Players'.LocalPlayer, local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14), local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0), local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0), local maincolor = BrickColor.new("Magenta"), necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), local RbxUtility = LoadLibrary("RbxUtility"), function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch), local h = hit.Parent:FindFirstChildOfClass("Humanoid"), for _, v in pairs(hit.Parent:children()) do, if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then, hit.Parent:FindFirstChild("Head"):BreakJoints(), if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil then, if hit.Parent.DebounceHit.Value == true then. A huge userscript that modifies hundreds of websites, adding mods, hacks, new features, and quality-of-life to the web! ?6:32: OutroHow to make tons of money in dank memer, dank memer discord bot, getting banned on dank memer for using a python code, python,banned on dank memer, how to become rich on dank memer, how to become rich on dank memer with python, how to code an autotyper with python, how to earn unlimited coins in dank memer, how to become a millionaire in dank memer, become rich in dank memer, dank memer how to get rich, dank memer, dank memer hack Use Raster Layer as a Mask over a polygon in QGIS. groups More Than I Can Count Tuesday, April 19, 2022. Connect and share knowledge within a single location that is structured and easy to search. A macro script to automatically grind Dank Memer written in Python. Gives you badges and tags on Discord! %PDF-1.4 /Title () How to get the position of a character in Python? Are you guys looking for a legit way to download Forza Horizon 3? BrickColor = BrickColor.new(tostring(BColor)), Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale), Create = function(Parent, Part0, Part1, C0, C1), Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread). Value = game:service("Players").LocalPlayer, if HitSound ~= nil and HitPitch ~= nil then, CFuncs.Sound.Create(HitSound, hit, 1, HitPitch), local block = hit.Parent:findFirstChild("Block"), ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color), coroutine.resume(coroutine.create(function(HHumanoid), local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit. endobj Uses a proxy - GitHub - ScobraScope/dankmemer-farm at pythonawesome.com. Step 1: Download all the files provided and keep them in the same folder Step 2: Mastering Maplestory 2 Fishing Macro: Ultimate Guide, Mastering MapleStory 2 Fishing with Macros: Tips and Tricks, Ultimate PVZ Hacking Guide: Tips, Tricks, and Strategies, Boost Your CSGO Skills with Mouse Hack csgo, CS Rin Ru Forza Horizon 3: Everything You Need to Know About Forza Horizon 5 CS Rin Ru and More. A huge userscript that modifies hundreds of websites, adding mods, hacks, new features, and quality-of-life to the web! How can I drop 15 V down to 3.7 V to drive a motor? 4. Memer.calcMultiplier is deterministic, and the multiplier is only used to calculate a part of the bet won. Well, you have [], Project Reality Battlefield 2: The Ultimate Guide for Gamers! maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , coroutine.resume(coroutine.create(function(Part), game:GetService("Debris"):AddItem(BodPos, 3), game:GetService("Debris"):AddItem(BodGy, 3), game:GetService("Debris"):AddItem(debounce, Delay), function ShowDamage(Pos, Text, Time, Color), local Pos = (Pos or Vector3.new(0, 0, 0)), local Color = (Color or Color3.new(1, 0, 1)), local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)), local BillboardGui = Create("BillboardGui"){, EffectPart.Parent = game:GetService("Workspace"), EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0), function MagniDamage(Part, magni, mindam, maxdam, knock, Type), for _, c in pairs(workspace:children()) do, local targ = head.Position - Part.Position, if magni >= mag and c.Name ~= plr.Name then, Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2), Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size). 21 min ago If you want to run multiple Tokens at once it is recommended adding proxies, to prevent getting rate limited. Fixes the bug where Discord's search doesn't work in Safari. /Producer ( Q t 5 . /ColorSpace /DeviceRGB Showing English results only. /Creator ( w k h t m l t o p d f 0 . Please ensure your settings are adjusted accordingly. Use free Dankmemer Hacks Hacks to gain an advantage over others. Step 1.: Make your own server Step 2.: Add the bot to your server maxForce = Vector3.new(math.huge, 0, math.huge). Python Awesome is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Automates the use of Mudae bot in Discord. My goal with the bot was to get it to keep saying "pls search" about every 5 seconds. Indie Games 8. You can conquer any game with our Dank Memer Hacks! Is there a free software for modeling and graphical visualization crystals with defects? Discord tokens | requests module. If you change the name, the script wont find your Tokens. /SMask /None>> % You signed in with another tab or window. Q&A for work. Remove forced video feed from other users. I am making sort of a "hack" for dank memer. 44 min ago Publish a script you've written (or learn how to write one), Records all deleted messages in every opened channel and stores them so you can read it later ;), Enable the Experiments menu in your Discord settings, Youtube Downloader, Discord Delete Message Injector, Discord BackGround Injector, Discord Emotes Injector (Use all emotes), AntiVertify Injector, Hides the channel list at the press of a button. | 11.04 KB, Python | Why hasn't the Attorney General investigated Justice Thomas? 1 Answer. Experiments) in Discord. It auto begs, and auto fishes every 50 seconds (the time it takes for the cooldowns to be done). DANK MEMER Join millions of users around the world in Discord's largest fun economic bot. Delete Discord Fully And Leave Your Friends Confused Why Its Not Loading Sets Mention on Reply to Off by default, and adds Alt+m as a keyboard shortcut to toggle. This script fishes, digs, begs, hunts, answers trivia (with randomized answers), posts memes (with randomized choices), as well as purchasing a laptop as they occasionally break. This can be done in a variety of ways, but one of the most popular methods is to use a Dank Memer hack script. Making statements based on opinion; back them up with references or personal experience. endobj Please provide a valid keyword. View Github If youre looking for some sick cheats for Payday 2 BLT CSE, then youve [], Yo, whats good dawgs! Allows you to retrieve your user token for reference. rev2023.4.17.43393. How can I use Python to get the system hostname? This is the meme command I am using now. %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz To review, open the file in an editor that reveals hidden Unicode characters. channel_id -> Set this to the id of the channel you wanna farm in. Contains User nuker, Server nuker, Image Editor & Sender, Commands, Message sending API, Message editing API, Token changer, and more! /ca 1.0 5. This is also similar to dank memer. This thread is archived. 1 2 . Place a text file ( tokens.txt) with discord Tokens in the folder. Encrypt and decrypt messages on Discord on the fly. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end, if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end, if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end, return function (self,) return RealGame[Index](RealGame,) end, if game:GetService(Index) then return game:GetService(Index) end, });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! VelocityInheritance = VelocityInheritance, part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10, function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size), function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale), function CreateWeld(Parent, Part0, Part1, C0, C1), EffectModel = Instance.new("Model", char), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.new(x1, y1, z1), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function BreakEffect(brickcolor, cframe, x1, y1, z1), local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), function CreateSound(ID, PARENT, VOLUME, PITCH), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, game:GetService("Debris"):AddItem(NEWSOUND, 10), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3), RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(130), math.rad(0), math.rad(3)), 0.1), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(15),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(150)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-150)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3), RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1), RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-10),math.rad(0)),0.15), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(0), math.rad(-110)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-100)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1), Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1), Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1), local Blobby = Instance.new("Part", char), Blobby.BrickColor = BrickColor.new("Really black"), Blobby.TopSurface = Enum.SurfaceType.Smooth, Blobby.BottomSurface = Enum.SurfaceType.Smooth, local Weld = Instance.new("Weld", Blobby), Weld.C0 = CFrame.Angles(math.rad(-90),0,0), M2.MeshId = "http://www.roblox.com/asset/?id=10470609", M2.TextureId = "http://www.roblox.com/asset/?id=1450388425", rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1), Cary.BrickColor = BrickColor.new("Really black"), Cary.TopSurface = Enum.SurfaceType.Smooth, Cary.BottomSurface = Enum.SurfaceType.Smooth, Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0), M2.MeshId = "http://www.roblox.com/asset/?id=591853691", M2.TextureId = "http://www.roblox.com/asset/?id=591854066", RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1), Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1), for _,v in pairs (hit.Parent:children()) do, if v:IsA("Humanoid") and v.Parent ~= char then, RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1), function dasheffect(position, size, grow), dash.Size = Vector3.new(size, size, size), dash.BrickColor = BrickColor.new("White"), dash.Size = dash.Size + Vector3.new(grow, grow, grow), dash.Transparency = dash.Transparency + grow / 1.5, dasheffect(char.HumanoidRootPart.Position - Vector3.new(0, 2, 0), 0.1, 0.25), local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude, hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char), if equipped==true or equipped==false then, if root.Velocity.y > 1 and hitfloor==nil then, rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3), tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15), RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3), elseif root.Velocity.y < -1 and hitfloor==nil then, rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3), LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15), RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(3)), 0.1), elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then, rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(3-2.5*math.cos(sine/3.5)),math.rad(0)+root.RotVelocity.Y/30,math.rad(17*math.cos(sine/7))+root.RotVelocity.Y/30),0.15), RH.C0=clerp(RH.C0,cf(1,-0.9-0.5*math.cos(sine/7)/2,0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ -math.sin(sine/8)/1.5,math.rad(90-0.1*math.cos(sine/7)),math.rad(0)),0.15), LH.C0=clerp(LH.C0,cf(-1,-0.9+0.5*math.cos(sine/7)/2,-0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ math.sin(sine/8)/1.5,math.rad(-90-0.1*math.cos(sine/7)),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(120 )* math.cos(sine / 7), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-125 )* math.cos(sine / 7), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0), Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]), Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0), Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), Lua | L t o p d f 0, adding mods, Hacks, features. 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