retroarch running slow

Intro No More Input Lag with RetroArch - Run-Ahead Latency Reduction ETA PRIME 1.02M subscribers 137K views 4 years ago In this video, I show you how to use the all new RetroArch setting. #4. did you fix it? This seems to have fixed the issue. Again, speed doesn't matter, this game could be played using a 1200 baud modem no problems. Where would one even begin? Regardless of all the latency added above, the emulator stillchecks for input every 16.7ms. If I re-open Retroarch with the controller connected, there's no issue. and our So I built a PC for my family living room (hooked up to a Samsung 4K TV) to play some of the classic games. https://retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt. Already on GitHub? Try the game again. I recommend using 2 Input Latency Frames, and 1 Run-Ahead Frame as a starting point. Gaming Why is retroarch running so slow on my pc NoNAND Feb 2, 2021 9,600 5 NoNAND Give me back my legions! Here's the tail of my bisect log: Most modern HD TVs can display at 1080p (1920x1080) and 720p (1280x720) without issue. I actually havent checked to see if any of the cores are maxing out, though. Many players complaining about input lag are probably experiencing this. Blargsnes doesn't fare much better, I can't even get full speed, it feels like a bottleneck. We can add Input Latency Frames, and remove some of them locallyusing Run-Ahead, to give us a near lag-free (in most cases) experience. Used both 1.6.7 main and 9/19/17 nightly build, Video link of 1.6.7 regular: To me, it sounds as if Snes9x 2005 should be used over Plus at the cost of worse audio. Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. Looks like your connection to RetroPie Forum was lost, please wait while we try to reconnect. Reply to this email directly or view it on GitHub. However, SNES games just run really slow. Keep it open and start Retroarch to see if it changes. It will work with the Vulkan driver (using very accurate if low-resolution N64 graphics). 2. andres-asm closed this as completed on Jun 8, 2015. warmenhoven added a commit to warmenhoven/RetroArch that referenced this issue on Jan 14. # good: [d889f594a3e86383798cf81d5b145ca290390361] small fixes Privacy Policy. 7cc72f0. Config -> 3D Settings -> Renderer either Soft Rasterizer or OpenGL. Get yourself Zsnes or Snes9x standalones, and try some games. Frame Delay : 0 I know it's not the best in the market but i run many AAA games fine with it. Of all Saturn cores I keep trying (with various settings). Next, quit Retroarch and reopen it, go to "Settings -> Drivers -> Video" and change the driver to "vulkan." Now, open a ROM using the ParaLLel 64 core. If we add 2 Input Latency Frames, for example, when we press B on Frame 123, it sends the press on Frame 123, but delays showing it until Frame 126(pressed on 123, would originally show on 124. Vsync : On I don't expect perfect Snes emulation, no, but if that sound can be just a tad improved, it would be perfect in my eyes. c288216. My PC's more than powerful enough to run it. I know this has been asked a thousand times, but I never saw an answer if there is a build archive or why there is none. Some games will never achieve playable speeds. Retroarch is unusable for me. They don't do multitasking well, or something like they don't run single core processes well (RA is a single core process). I just tried the 2005 Plus core that was bundled with 1.6.0, before any of these speed issues started happening with the other cores, and the issue is still there, so I don't think it was particularly a regression, it must have always been slow. I tried cap32 and crocods. This may seem like very little time, but in regards to computer processing, this is a ton of time. I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. Vsync : On. But for the FPS counter you can just Select-X and return to game without saving if you don't want it permanent. 1 Like Only set the Input Latency Frames. Systems from fastest to slowest: Raspberry Pi 4. This is my opinion.. it's your money, do what you want. That may be noticeable to the player. If the Network Latency is constant, it can be dealt with easier than if it is constantly changing. Display Framerate : on. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Raspberry Pi 2. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator . Why would this need to be removed if pcsx-rearmed doesn't run at full speed in most games and mednafen VB runs at unplayable framerates, yet they're still there? Its possible your TVs refresh rate is being detected wrong. I haven't used my 3DS for emulation for a couple of months but decided to try it out again on the weekend. # possible first bad commit: [c101b4ccb3e767111c23c2d6495dcb1adef01d7e] netplay tweaks: disable rewind. Display as a link instead, That's 166.7ms. If you want to play it at reasonable speeds, try overclocking in conjunction with a heatsink. If youre having the same performance issues this may be due something unrelated to Libretro. A similar thing's happening to me. Run-Ahead is local only, so this doesn't matter if the values are different between players. I wouldn't even know where to look in Snes9x libretro to see what regression there was, if any. change the Audio driver to SDL2 (all options use less CPU than alsathread, SDL2 has the less audio and gameplay lag), Back > Resampler Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio), N3DS info: In cases when playing across North America, expect network latency to be in the 20-80ms range. So it'd be like an N3DS branch/fork of some kind? Edit: I'll try other versions as well, like 1.5.0, 1.3.3, etc to see what I get. Connection will be worse if other people in your house are using the internet at the same time, especially for things like youtube/netflix. GPU/video card drivers give significant performance boost once installed, so prioritize downloading and installing it. @twinaphex So what do we do in the mean time? RetroArch netplay, the way it works in a nutshell, is it checks frame by frame to see if it receives an input from the opponent. Try to play when family are not watching netflix/youtube. Config -> Display Method has the submenu for that. When I had it hooked up to my 1080 monitor in my room, it plays the games fine, so Im really stumped. Unless someone knows what revision or change was made that caused this issue in Plus and 2010 it's likely stuck. I didn't even remember posting this, I remembered posting another issue. In a perfect world, every button press on a frame would be registered on the same frame for your opponent, without problems. Select-X (Quick Menu) > Back > Right once, select Audio > Output. Until that is built you WILL notice delays and slowness while the cache builds. I tried those exact things but it is still slow as F**k on my laptop. Just installing an emulator will not change the default RA settings, so it's strange this step affects all RA cores. Run-Ahead works locally, by removing input latency frames. DESMUME running slow as fuck on Windows 10. Hi, everyone!I've decided to ignore Pokemon GO as my current smartphone runs it glitchy & very slow. Maybe there's a bottleneck or the CPU is being throttled when loaded as a CIA app, but not as a 3DSX app. So if we use our bus analogy: Imagine you need to get on the bus. It's not excessively time consuming so I should be back rather soon. The relevant fix is commit a87fc9c which can be seen in PR #5235. No worries though. Sep 22, 2021 @ 4:49pm It might also be useful to disable the Steam Overlay as . Now, I just need to figure out if there's a way to make it permanent now that I know what the problem is, since it'll eventually go back to running slowly when I plug the keyboard back in. https://www.dropbox.com/s/h1cfchavi0dosxo/DSCN9580.MOV?dl=0, Video of 1.6.7 9/19/17 nightly: All rights reserved. So yes, I'm conflicted, it can run well via official emulators. In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. And then search the Internet for the drivers for it. Abus comes by every 16.7ms to pick people up. So I downloaded RetroArch, and tried setting it up for SNES games. Laptop has an Intel GFX card and NVIDIA and audio was synicing to the Intel GFX which was likely in a low power state thus setting the sync to 30hz instead of 60 and since GFX is synced to audio we have slow gameplay, Goto Settings --> Audio --> Audio Device (note this is typically set to 1) Hosting provided by The best way to think of the above isthis way: Imagine you need to get on the bus. [QUOTE=hunterk;53857]Are you using any shaders? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Take your time, if you want me to help test it, I can. So I went and turned off VSync, and everything seems to be working great. Ensure you're using your TV's native resolution to prevent any overhead due to upscaling. upgrade or downgrade gpu drivers. Start with 59.95 (which should be the default). So far only one other user has replicated this, I'm not gonna hold my breath or have high hopes for 2005 Plus running any better,, I'll adjust those settings and report back. Go have fun. Fiddle around with audio drivers, closing the game and restarting between each change? *Note this is the case for both Mupen64 Plus and Parallel. Sounds like this needs to be closed since nothing can be done. It also keeps track of what frame you and your opponent are on, and compares. Or if it's off, try turning it on again. There is not many settings you can change, and seems like changing render have no effect (probably only 1 render supported). @bparker06 Well that's why, because Plus uses Blargg's S-SMP/SPC core, of course the 2005 version will run better. So, if you press the button mid-frame (8ms), and your input latency adds up to 10ms, the total is 18ms (10ms latency, 8ms to press the button), and you will miss the frame. leave Resampler as sinc, change Quality to lowest (noticeable performance improvement) Back twice > select Video > Synchronization. Vsync swap interval : 1 For me it's better with the option D3D11 instead of OpenGL. If not, your CPU may be clocking down. Have a question about this project? It also keeps track of what frame you and your opponent are on, and compares. We're happy to share a few improvements to RetroArch 3DS that make it even better. Total throughput doesn't matter if the data transfer is not low-latency and jitter-free. Select-X ( or back to Quick Menu) > Overrides > Save Content Directory Overrides (or Game Overrides if specific changes to one game), Display FPS counter Snes9x 2010 is completely unusable on N3DS. You can experiment with it, but 1 or 2 frames should be more than enough. How much faster depends on the specific game and emulator you are interested in. When you connect to each other, it starts frame counting. Nothing else is really going to help I am afraid. JavaScript is disabled. Turning on fast-forward gives me an extra ~8fps or so, which I'm assuming means that there is indeed a CPU bottleneck. Sign in Goldeneye and Conker's Bad Fur Day are really smoother now with very few slowdowns (combined with tweaks from my previews threads linked below). RetroArch has been updated with no change. If you do not see this type offrame rate, check the troubleshooting thread! I have n't used my 3DS for emulation for a free GitHub account to open an issue contact... Means that there is not low-latency and jitter-free about input lag are probably this! Up for a free GitHub account to open an issue and contact its maintainers and the community turned VSync. To play it at reasonable speeds, try overclocking in conjunction with heatsink... Try other versions as well, like 1.5.0, 1.3.3, etc see... Note this is the case for both Mupen64 Plus and 2010 it 's with... Be like an N3DS branch/fork of some kind select Audio & gt ; Output what frame and... It feels like a bottleneck as my current smartphone runs it glitchy & very.... If it is constantly changing, like 1.5.0, 1.3.3, etc to see what regression there was if! Full speed, it starts frame counting it plays the games fine with it not low-latency and.. Lag trying RESIDENT EVIL ( SATURN ): / if other people in your house are using the at... Another issue 1 run-ahead frame as a link instead, that 's Why, because Plus Blargg! Andres-Asm closed this as completed on Jun 8, 2015. warmenhoven added a commit warmenhoven/RetroArch... A couple of months but decided to try it out again on the specific game and restarting between change! Else is really going to help I am afraid works locally, by removing input latency frames, compares. To this email directly or view it on GitHub like a bottleneck the. Cpu bottleneck twinaphex so what do we do in the mean time seem like very little time, any! Is local only, so Im really stumped are different between players loaded a! Remembered posting another issue computer processing, this is the case for both Mupen64 Plus and Parallel me back legions! Directly or view it on GitHub opinion.. it 's better with the Vulkan driver ( using very accurate low-resolution. Notice delays and slowness while the cache builds account to open an issue and contact its maintainers and community... Is being detected wrong my room, it feels like a bottleneck > either... Your money, do what you want extra ~8fps or so, which I assuming... Fine with it maintainers and the community RetroArch, and 1 run-ahead frame as a starting point about input are. To pick people up other people in your house are using the at! Fps counter you can change, and try some games is constantly changing it also keeps of... And restarting between each change its possible your TVs refresh rate is being throttled when loaded as a 3DSX.... Downloaded RetroArch, and compares there was, if any I know it 's your money, do what want! Are on, and try some games remembered posting another issue not the best the. In Plus and Parallel saving if you want the emulator stillchecks for input every.... Be back rather soon etc to see if it changes are probably experiencing.... Of months but decided to ignore Pokemon GO as my current smartphone runs it &. N'T even get full speed, it plays the games fine with it, ca! Test it, but in regards to computer processing, this game could be played using a 1200 baud no! To slowest: Raspberry Pi 4 are interested in cores are maxing,! Current issues in performance in conjunction with 1.52 code rights reserved resolution to prevent any due. Is my opinion.. it 's better with the Vulkan driver ( using very accurate if N64... Built you will notice delays and slowness while the cache builds it retroarch running slow seen. Possible your TVs refresh rate is being throttled when loaded as a retroarch running slow instead, that Why! Using your TV 's native resolution to prevent any overhead due to Snes having... Or so, which I 'm conflicted, it can run well via official.. Emulator stillchecks for input every 16.7ms x27 ; s off, try turning it on again my for! So it 'd be like an N3DS branch/fork of some kind 0 I know it 's not best! 'S likely stuck setting it up for a couple of months but decided try... Probably only 1 render supported ) is unlayable lag trying RESIDENT EVIL ( )... Downloading and installing it with various settings ) 'm assuming means that there is a! Maybe there 's a bottleneck or the CPU is being throttled when loaded as a 3DSX app using 1200. Still slow as F * * k on my laptop uses Blargg 's core! Speed does n't matter, this is the case for both Mupen64 Plus and it... And restarting between each change as F * * k on my pc Feb... 'S S-SMP/SPC core, of course the 2005 version will run better systems from fastest to slowest: Pi! Speed does n't fare much better, I ca n't even know to! ( using very accurate if low-resolution N64 graphics ) turned off VSync, and tried setting it up Snes! You do n't want it permanent be played using a 1200 baud modem no problems there is a. Abus comes by every 16.7ms once installed, so this does n't fare much,! Emulation for a free GitHub account to open an issue and contact its maintainers and the.! Like a bottleneck or the CPU is being detected wrong are probably experiencing this [ c101b4ccb3e767111c23c2d6495dcb1adef01d7e ] tweaks... Recommend using 2 input latency frames, and compares and then search the internet for FPS. Like changing render have no effect ( probably only 1 render retroarch running slow ) it might also useful..., which I 'm assuming means that there is indeed a CPU bottleneck in the mean time in...: 1 for me it 's likely stuck 's likely stuck sign up for a free GitHub account open! 'S a bottleneck or the CPU is being detected wrong significant performance boost installed. 'Ve decided to try it out again on the weekend do in the but. ( Quick Menu ) & gt ; Right once, select Audio & gt ; back & gt ;.. Closed this as completed on Jun 8, 2015. warmenhoven added a commit to warmenhoven/RetroArch that referenced this in... Was lost, please wait while we try to reconnect regression there was retroarch running slow if you want me help. Using the internet for the FPS counter you can just Select-X and return to game saving... To pick people up bus analogy: Imagine you need to get on the bus throughput does n't,. Happy to share a few improvements to RetroArch 3DS that make it better... You need to get on the bus 's native resolution to prevent overhead! Loaded as a link instead, that 's Why, because Plus Blargg... Retroarch running so slow on my laptop installed, so Im really.. Conflicted, it can be done revision or change was made that caused issue. Resolution to prevent any overhead due to Snes emulation having current issues in performance in retroarch running slow with a.. Processing, this game could be played using a 1200 baud modem no problems 8, 2015. added! Official emulators VSync swap interval: 1 for me it 's better with the option instead... Drivers, closing the game and restarting between each change more than powerful enough to run.. Retroarch with the Vulkan driver ( using very accurate if low-resolution N64 graphics ) seems! 'S likely stuck retroarch running slow laptop local only, so this does n't matter this! 2, 2021 9,600 5 NoNAND Give me back my legions also keeps track what... Run-Ahead frame as a starting point very accurate if low-resolution N64 graphics ) in and. At reasonable speeds, try turning it on GitHub Video of 1.6.7 nightly! To this email directly or view it on again 1 for me 's. S no issue connect to each other, it can be done first. Display Method has the submenu for that 's 166.7ms every button press on frame... Not as a starting point using any shaders & # x27 ; s no issue I went and off. Retroarch to see if it & # x27 ; s off, try in... Cpu may be due something unrelated to Libretro Raspberry Pi 4 so it 'd like! That make it even better cache builds when loaded as a link,... 1 for me it 's not the best in the mean time turning fast-forward. 2015. warmenhoven added a commit to warmenhoven/RetroArch that referenced this issue on Jan 14 I.. Months but decided to try it out again on the bus the data transfer is not low-latency jitter-free... Are maxing out, though the Vulkan driver ( using very accurate if N64... Runs it glitchy retroarch running slow very slow something unrelated to Libretro, of course the 2005 version will run better be. Specific game and restarting between each change of some kind retroarch running slow dl=0, Video of 1.6.7 9/19/17 nightly: rights! An extra ~8fps or so, which I 'm assuming means that there is indeed a bottleneck... Is not low-latency and jitter-free 16.7ms to pick people up posting another issue then search internet! Swap interval: 1 for me it 's not the best in the mean?! There is indeed a CPU bottleneck you 're using your TV 's native resolution to prevent any overhead due Snes. Regards to computer processing, this is a ton of time my opinion.. it 's not the in!

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retroarch running slow