These include crew conflicts, fires, fogs, infestations, and storms. If not dealt with, it will soon emerge and begin a reign of terror in the area. Following this, it provides recommendations for where within the region of Saltmarsh you could drop in adventures from Tales of the Yawning Portal! You could also let the players know that anything in the Player's Handbook is fine but they should bring up any other options with you before they pick it so together you can decide if it fits what's going on. The rise of all these dark powers may be a sign of a coming apocalypse? As things stand, I would probably wouldnt useSalvage Operation. This site uses affiliate links to Amazon and DriveThruRPG. The adventure site can be reached by sea or land. The abbey has seemingly been left empty after the clerics quarreled violently with local pirates, but there are undead present. All sample ships come with a map (with the exception of the rowboat, which obviously doesnt need one). GoS has some of the bones of one of those, but it isn't quite there. We use cookies to improve your user experience and remember your preferences for repeat visits. But opting out of some of these cookies may affect your browsing experience. It provides almost everything you could ask for to help you run a campaign near, on, and under the water; along with a few things you probably wouldnt have thought to ask for! Additionally, in pitching this I also mentioned The Sunless Citadel as an . This cookie is set by GDPR Cookie Consent plugin. With a whole session dedicated to understanding the town, the region, the themes of the campaign, the characters, and their relationships we have a much better start to a nice long campaign. This is a really good supplement full of fun adventures set on or near the water. Hes concerned that the monks that live there havent been heard from in some time. Youre unlikely to encounter a galleon which is intended for fishing, for example. Danger is 3. This table is a fun idea but only moderately useful in my opinion. As with the last chapter this adventure first describes a new location The Styes, and provides potential hooks to get the characters to the town. Waterdeep: Dragon Heist/Waterdeep: Dungeon of the Mad Mage), and can also be interspersed with the adventures from Tales from the Yawning Portal to build out a larger campaign. The characters can learn of the tension between the traditionalists and the loyalists. Interspersed throughout the locations are plenty of adventure hooks: for instance, the docks have their own section which includes a random table of rumours that might be overheard there. Id love to run GoS! Any die-hard fan of Dungeons & Dragons will tell you Curse of Strahd is the best 5e module. Download Free PDF View PDF. Half of the rooms don't have any valuables so I apologize for . Fortunately, an awareness of this seems to have factored in at the design stage: indeed, the adventure references divination and commune specifically as options for characters who have lost the trail. In The Final Enemy the characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin . Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and 38.99 in the UK. The Final Enemy is the last adventure of the trilogy focused on the sahuagin threat which began in The Sinister Secret of Saltmarsh and continued on in Danger at Dunwater. The hazards section has been significantly expanded, and now includes rules to govern a number of specific types of hazard. Where did she come from? This second side quest takes the characters to the island abbey of an evil group of clerics. The mysterious island section of this appendix describes and provides tables for generating a variety of uncharted isles ripe for adventure. If this happens, the adventure is reduced to the level of an old school dungeon crawl of seemingly random monsters dropped into a location without context (in this case a Lolth-worshipping half-orc druid, spider-themed monsters, and a random group of ghouls which are somehow aboard the vessel). Our group completed Ghosts of Saltmarsh, and I guess it's therapeutic for me to reflect on this, so I decided to make this post: a summary of how we ran the campaign. The adventure is for 4-6 level 4 characters. This is an adventuring environment not catered for by the tables in Xanathars Guide to Everything, though look there for coastal and underwater encounters! The adventurers only ought to end up in a fight if they fail to act diplomatically, or if they end up helping the lizardfolk with some local problems in order to earn goodwill. Any kraken is a catastrophe in physical form, but one touched by Tharizduns destructive madness could become a threat of apocalyptic proportion in the fullness of time. I recommend this product: I think your DM will get a lot of value out of the content and should enjoy running the adventurers within for you. It has a recommended retail price of $49.95 in the US, and 38.99 in the UK. If they are challenged, one of the guards tries to escape to 3 for help. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". Theyre fun, and mostly useful. Heroes must arise to keep the waves safe! A woman, drowned, clearly looking as though she was recently bound and died trying to swim away. For the majority of my Saltmarsh campaign I had 3 players, PHB beastmaster ranger with . But even if you dont intend to use the books adventures,GoSstill comes highly recommended for all 5e DMs who might ever expect the player characters to venture out to sea. The upgrade system has been made intentionally simple: rather than price everything separately, each upgrade costs 15,000 gp and requires 1d4 weeks of work. The map of Saltmarsh is full colour, but the majority (including the hex map of the region) continue the trend of recent Waterdeep products to return to a more old school line art style. If they do come in hot, there are opportunities to redeem the situation if they havent done anything the lizardfolk cant forgive. While any effort to improve the DMs running experience is fantastic, the actual execution of trosters is nowhere near as helpful as it could and should be. Meanwhile, the Coast Random Encounters table might be more easy to access at the table than the more expansive equivalent table inXanathars Guide to Everything, or you may not have that book. Ghosts of Saltmarsh - The Premise. This appendix will be invaluable not just in running GoS, but other nautical adventures as well. The first conflict of the adventure is a pretty creative encounter, or series of encounters as the case may be. It turns out that the lizardfolk were driven out of their previous home by a growing horde of sahuagin who represent a threat to all races undersea and along the coast of the region. I initially liked the book, came up with a bunch of ideas, and then realized I didn't like the book. For most I have only a few quibbles, such as that I wish the adventure site rosters provided were more practical in their implementation. If not dealt with, the drowned ones will spread to skarn, Saltmarsh, and beyond, continuing to seek new victims and build an undead army. What would be far, far more useful would be a summary of what creatures might arrive in a room from elsewhere. In this adventure, the characters are asked by a struggling merchant to help salvage his wealth from a former ship of his fleet, long thought lost to the sea. This cookie is set by GDPR Cookie Consent plugin. If you ever need such a rule, at least you know you can find it on page 9 of, Type of ship (taken from the sample ships earlier in the appendix). The characters might find communications from the cult in the. [] Its not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. The cookie is used to store the user consent for the cookies in the category "Performance". It contains supplemental rules your DM is bound to find useful while running these adventurers or if your homebrew campaign ever goes near the sea. These tables are paired with more complex adventure sites in an effort to make them more manageable. They find an aboleth at the temple (which is of course the Whisperer) recuperating after being attacked by its kin. Their own victories and achievements add points to a tally. The table for encounters at sea includes four pirate ships! This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. When the characters arrive, diplomats from several groups of aquatic races are present for negotiations to join an alliance against the sahuagin. Chapter 2 of Ghosts of Saltmarsh doesn't describe when to level characters. We progressed, and now currently are at level 7. These guards are alerted by noise in 1. This might be a good time to use a random encounter or one of the environmental hazards described in Appendix A: Of Ships and the Sea. Youre given plenty of ideas for how to do that: there are literally dozens of adventure hooks in this book as well as ways to tie in the adventures of Tales From the Yawning Portal. The trouble is that the captains log may not be found as discovering it requires a DC 15 Perception check. By clicking Accept, you consent to the use of all the cookies. Fortunately, its completely disconnected from the main arc and is easily replaced. Drizzly Patches must be an unfortunate character indeed, and the latter two sound more like magical girls than grizzled sailors! In some campaigns this doesn't matter too much but it's hard to figure out why a githyanki or yuan-ti might be involved in the issues surrounding a fishing village. The cookies is used to store the user consent for the cookies in the category "Necessary". The effort involved to rework what I perceive as the adventures flaws could be better spent homebrewing my own adventure that actually ties into the sahuagin arc. Episode 1 | A Sinister Secret. I recommend leveling characters to 2nd level when they have cleared the first and second floors of the mansion and 3rd level by the time they have cleared out the smugglers in the caves below the mansion. Even though her country is led by an evil half-demon demigod Keoland and Saltmarsh accept their business for the money it brings, potentially leading . Dungeon Masters Guild - Ghosts of Saltmarsh - Honor Among Thieves Spotlight Storyline Previous Storylines Ghosts of Saltmarsh Start Over Advanced Search Hottest Ghosts of Saltmarsh Hottest Community Ghosts of Saltmarsh Newest Community Created Titles in This Section Products found in this section. Dealt with, it will soon emerge and begin a reign of terror in category! Their own victories and achievements add points to a tally ; Dragons will tell you Curse of Strahd is best! Hot, there are undead present consent for the cookies in the area for. For encounters at sea includes four pirate ships this, it provides recommendations for where within the of... 49.95 in the category `` Performance '' within the region of Saltmarsh a... Useful would be far, far more useful would be a sign of a apocalypse... 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