This speeds up your Jet Boots rotations considerably. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. I play katana / soaring blades mostly now, mainly for fanatic blade and racing falcon, and I was really wondering if I was playing sb correctly, which your guide confirmed. Currently 2nd best in slot for Dual Blades, competing best in slot for JBs. . Pretty much a Hero counter for some reason. 20% Crit Rate, 16% Damage, and 15% PP Cost ReductionThe S5 slot consists of old potentials from 14 weapon series includingJupiter Tullus for Dual Blades and Gilles Weihen from Jet Boots. I would share a video to demonstrate but it involves very heavy spoilers on Episode 6 content but the Soaring Blades can easily fill up the Luster's Voltage (combo) mechanic so you can easily make cooldowns non-existent and build up your power at the same time. While Point Assist (115.00%)with Support Fire (110.00%)offers a personal modifier that can be looped, Summoner boasts high stat ups including 200 All ATK, 200 All DEF, 15 pp and 150 HP which makes up for a lack of a stance multiplier. Lets begin, shall we? Vinto is normally a shockwave that explodes for high single hit aoe damage thats pretty good for wiping mobs. Valve Corporation. Its Physical and Elemental Downs will give you the edge in battle. This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. Sub Hunter offers stable high multipliers that are completely unconditional as well as defensive options and damage resistance without complicating core gameplay values. (Ex.Dark Falz Persona, Falz Hunar, Falz Angel, Omega Appregina). The problem with the consistency of Summoner sub is, . However, these are more for PP recovery than damage dealing. (Tech applicable multipliers, pretty bulky). . Thank you to all that helped me through this labor of love. - Normally your damage will be scaled off T-ATK but dealt as striking. Technics casted from subpalette do not cycle normals. [Kestrel Rampage-0 Snatch at the Start of the Blade Rain ]. - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. On top of the base 10% multi making it the best potential DPS weapon in game for PP dump heavy weapons, the S1 SSAF potentially offers a 6% multiplier for 200+ attack but is specific to the attack type and the JBs requires T-ATK. Registration on Odealo is free and takes only about 30 seconds. It requires you to have two classes at 75+, and unlocks the ability to become an Etoile on any character. keep in mind tho that almost all of the phantom skills have the "main class only" requirement, making you choose skills for a subclass build that you would never choose for a main class build, effectively ruining it as such. It offers one of the highest Passive Damage bonuses and a very reliable defensive mechanics via Iron Will and Stalwart Spirit. Elemental Stance gives you 20% damage for hitting with an enemys elemental weakness, gaining an additional 10% from the Stance Up passive skill. During this shield 60% damage reduction and 25% pp cost reduction. These are generic level 75 builds for NA using the most popular class combinations. [Additional guard frames on PA startup mechanic]. Potential power at 240 PW withLightstream S1 puts it right below Atlas Ex in terms of power. Plan on going more in-depth in future videos. Noticeable on Bouncer/Phantom but recommended across all class combinations. Only one gear is expended during shift action. and since you can do that fairly quickly you will get your damage multiplier maxed out sooner. The attack speed previously from Rapid Boost is now innate for JB. Smash that shift action with all your might. While this is incredibly powerful, this means that this burst is lost once cast. Shift Action at any time during this PA, causes a suction effect and also autocasts Zanverse. Stat Ups (S-ATK Up, T-ATK Up) - Increases indicated base stat values by up to 50 or 100 total for the more points invested. Shift action any time during this, PA slams with a small shockwave for 3 hits that also autocasts Shifta, - This is the Jet Boot gap closing PA. Gran wave dashes forward on boots ending its trail in a flurry of kicks then ends with one, arcing kick at the end. both weapons have Immortal Breath or Immortal Beat). 20 seconds cooldown and 30 seconds for initial availability. Here's what players looking to revisit to try out Bouncers in New Genesis should know. Phantom Short Charge also allows for the, in your rotations fairly instant in turn for a. mitigated by spam possibility. . Either way, they're homing, so players can continue to attack normally without interruption. Outside bossing scenarios this weapon effectively has no multipliers besides its SSAs. Potentially the most powerful 14 series in game boasting high base stats as well as a, 10% multiplier and a 30% instant pp regen. This is a significant amount of time you can take off to get to your burst successively. So theyre, Jet Boots Photon Arts hit for a lot less and have. Overall it's rotations are identical to that of Phantom sub but, Ramegid-0 becomes integral to rush to High Voltage, on the consistency. - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Since pets grow . Jupiter Tullus is the unique 14 DB with the high base stats and an active that helps all DB rotations. 14% base power and 20% base crit rate. It is the shortest Dual Blade PAas well as the second hardest hitting one. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. Rare Mastery Bouncer - This a primary bonus to get as it gives a 1.1x damage multiplier for Jet Boots and Dual Blades. doubles your damage output during PA rotations. It is a close to mid-range Melee fighter which utilizes Soaring Blades and Jet Boots to fight off enemies. Switch Strike- Normally your damage will be scaled off T-ATK but dealt as striking. . Stances are actives that are permanent once activated. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxes, Whats a weapon without its gear? This is critical to your upkeep. Our recommended setup primarily uses Jet Boots and utilizes the Hunter sub-class for additional DPS and defensive utility. and primary use isnt damage but to regain its gear quite quickly to get back to photon blades which is the best source of damage while in Photon Blade Fever. combinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. . Bouncer/Hunter Jet Boots characters are based on pure Melee/Striking Attacksand powerful Techniques which compensates for the lack of Photon Arts. , you can DPS sufficiently as a caster. Universal level 85 skill that gives a max of 10% extra damage. With multiple sellers competing for your attention, you are to expect the best prices, prompt delivery, and high quality of service. Considered to be the window of downtime since your best tool is at half of its damage capability during cooldown. One of the classes that your character can be in PSO2: NGS is Bouncer, who is geared towards close and medium-range combat. Great swap utility. Cras starts with Ayer's potential and switches to a potential with 18% unconditional power, 30% damage reduction, and knockback immunity. She deserved it. are some of the best ways to maintain your DPS. 1. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. Loses value as content progresses. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. Written by: Ryutensei Edited by: A Sleep Deprived Rappy named Snarby. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. This lets you play the Bouncer freely and conveniently without any particular safety nets so that you as a player can go all-out on kicking enemies with the Jet Boots. Crafted 13 Dual Blades/Jet Boots - Recent crafting update gives off meta combinations like Fi/Bo better choices to compete with their meta counterparts. If you play with low health, positional bonuses (Valiant Stance/Wise Stance), and low photon points (using combos that pull you down to less than half of your photon points left), you can get extremely powerful. Baseline bread and butter loop for BoPh. Upgrade coming soon. At a high level of play seldom will a Bouncer suffer from gear generation issues, but regardless RG is a must-have DB for comfort and as training wheels to high level play. DB PA DPS Charts/Frame Data by SilentWorld -, : Only one Katori was bullied in the making of this guide. Fills gear completely. Ideally you can cancel your actions and time your PA to trigger guards so you can basically never stop being on the offensive. Steam Version | Here is a full skill build guide for all classes (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, Phantom, Etoile, Luster) in Phantasy Star Online 2 New Genesis. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. Photon Blade Fever (Up)/Photon Blade Escape - Heres where photon blades vital damage source becomes ever more powerful. Soaring Blades are more melee focused with some ranged attacks dealing melee damage. The Phobos series has a potential that is not conducive to any type of Bouncer play so uh. Bouncer Skills. Which weapon sets should you use as a Bouncer? 30 second recast period. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. Note: This is a personal builds guide created by TQuinTV, if you have any good build . The potential allows it to deal back a burst based on 15% of your damage in the last 7 seconds. During this shield, 30% automatic PP recovery and 40% attack PP recovery. Each has its own set of skills and attacks that don't really work together, but could work for some other classes. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. The starting point and most stable build for Bouncers. On top of the base 10% multi making it the, best potential DPS weapon in game for PP dump heavy weapons, , the S1 SSAF potentially offers a 6% multiplier for 200+ attack but is specific to the attack type and the, Additionally for a similar output 4/3/3 Phrase Weak is a, There are stronger options but if this your only option then running, ual blades with a base multiplier of 11% and increases the damage of normals by 40% and increases the attack range, Normal 3 and Step attack PA tier in damage, effectively making the weapon stronger how often it is used (See Step Attack PBF and Normal 3 in mobbing scenarios since it can hit multiple targets). Dual Blade Gear. It uses Double Sabers, Soaring Blades (which are also two sabers but not double . This is completely unreasonable towards the endgame as 10% of your HP is commonly a light hit on Ultra Hard. And no, Katori, youre not allowed to answer that. PSO2: NGS contains numerous weapon sets, each with different effects. You can extend the extra HP up to 100 which is recommended. Pretty much a Hero counter for some reason. Activate all fields when you successfully mirage stepan attack. Pick a subclass from the universal tab below. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. There are still non-specific skills which apply to both playstyles, but Soaring Blades will have more points to use. (NT Crafting, Rippers, and Slayers Oh my!). When crafted intoType-0 your Dual Bladesrange during the slashing motion is increased greatly along with the damage. To my friends who think Im the Bouncer equivalent of a broken record! This is the, most powerful Photon Art that Jet Boots have, - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. - Photon Arts are long and as the game updates this remains a constant. Fi/Bo trades that survivability for the, sweet bursty near death embrace of Limit Break, PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save, . Waker. This allows complete a generous 2nd window that spammablefor setups in heavy maintenance areas or attacks you're unsure you can JBE through. The JP version has additional skills/more points than NA If it matches up, great! R/Adrenaline - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. PSO2 Classes. even during movement with the Shift Action. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. Making this an ideal extra damage ring for BoPh. Theyll get the job done if you farmed and will age well due to having 3 SSA slots and a solid potential for Bouncer play. The height of Bouncer metagame. These pets possess their stat blocks and skillsets. Kestrel Rampage/Type-0 - Kestrel Rampage swings stationary blade projectiles from your Dual Blades in a slashing motion in every direction before sending them up into the air to rain down upon your foes. However, it also reduces overall PP consumption for a set period if you have Jetsweep Jolt PP Save. Best done at point blank, stationary weakpoints. ESC-A Falz Mother, Deus ESC-A Zephyros, Profound Darkness). (Tech Applicable Multipliers, Higher Multipliers lower consistency, Chase Build), Plays like a normal hunter sub with trading survivability for technic bonus damage and pp reduction, viable with Jet Boots only. the best JBs to include in a mobbing build. - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. an attack. These skills can remove the downtimeof fields entirely as the buff remains for 30seconds after CD. Introduction. Animation is invincible but the damage is negligible making the PA not worth using. Used for the combo ring L/Kick and Snatch. The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. Elemental PP Restorate Field- While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. You often weave technics to get gear and most importantly to change to the elemental weakness. This isnt something thats plausible in a Boss EQ, A solid choice no matter the situation even without its potential activated due to its SSA Slots. It's a great starting point when you lack dedicated weapons for all purpose Bouncer play. . Rapid Boost reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15% as well. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxesas both a big strength and weakness. Using this trick you can purposely Tech>Vinto until you cycle to your lowest PP value relative to where your Normal 2 should bethen use N2>N3>Vinto repeatedly to recover with minimal damage loss. Gran Wave - This is the Jet Boot gap closing PA. Gran wave dashes forward on boots ending its trail in a flurry of kicks then ends with onearcing kick at the end. A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the . Not worth using outside a specialty build in JP tied to JB S5, Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason. but never will you have to invest the max 5 to achieve this. There are various races to choose from, in addition to facial expressions, hair styles, body types, hair colours, and voice lines, among other features. 50% of damage notation per hit. Step dodges do not add to the gauge. Rapid Boost, reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15%, as well. Bouncer is a mid to close range Melee DPS with access to, to supplement its low amount of Photon Arts, all of which are scaled from striking. your gear can be expended to throw Photon Blades, the most powerful tool Dual Blades have. The power notation ramps ridiculously with the corresponding ring. Voltage is maintained through hitting any enemy and boosted against bosses with a 5 second complete decaycapping off at 500which is considered High Voltage cap all the effects above. 2 - bouncer - for downing enemies and increase damage when parts is broken. Heal Share/Heal Bonus - Heal others nearby for 20% of what you heal for. Gunner's mobility is important with this build since they have the best dodge and can still attack while rolling. This isnt something thats plausible in a Boss EQ. This is important since any. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. Very long range, ignores defenses. A DRAGONS' Den star has been ordered to tear down a development she built without permission after clashing with furious locals. Decently powerful but not worth the HP drain for effects that you won't need if you're rotating optimally. than Dual Blades Photon Arts, allowing for instant burst in short phases. Heavenly Kite JA Cancel Snatch Immortal Dove Snatch. Io does not approve, dont upset Braver waifu. These builds are subject to change over time. Ideal for non-Hunter sub builds. . . Shift action any time during this PA slams with a small shockwave for 3 hits that also autocasts Shiftain a small AoE. Rapid Boost lowers charge time of PAs/Technics by 15% and increases JA damage by 15%. Voltage is maintained through hitting any enemy and boosted against bosses with a, before reaching High Voltage results in near instant Rapid Boost/PBF cooldowns 50% reduction if used afterwards, . I would consider this the "training wheels" subclass personally because the consistency the class provides is nice but I prefer having more power. Gains distance with gear. ESC-A Falz Mother, Deus ESC-A Zephyros, Profound Darkness).Expected to be performed with S6: Soaring Ballet, L/ PB Homing, [During Photon Blade Fever (Heavenly Kite JA Cancel Snatch) ]. You can only have one stance active at a time from a single class. Break SD Bonus uses the base Break Stance multiplier for scaling. Boasting it's elemental stance based potential it eliminates the need to use Break Stance on JB and serves as a solid choice across every Bouncer build with exception to BoFi. burst based on 15% of your damage in the last 7 seconds. The best sub-classes for Gunner are Fighter or Hunter. is extended iframes, autocasts Deband in a small AoE. Used for the combo ring L/Kick and Snatch. Jet boots gear gives you access to a, across your Photon Arts and normal attacks. Not us, Gyrus Hex, for putting up with my Bouncer rants. If all hits are landed, instantly fills gear. Bouncer/Luster(Phantom Sub but with like 100% more DMC)Multiplier-wise, it is competitive with BoPh over the course of long combat scenarios. This is the main way youll maintain gear. For any further questions I can be reached via Twitter. Dual Blade Gear gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. - You dont boss without a little utility to keep yourself alive and among them, invincibility frames during the shift action of Photon Arts. Due to the tedious nature of that localization choice we simply ask that you. . Also, tech usage benefits greatly from crafting, thus tech-using classes wont entirely perform well until crafting is introduced to NA. We'll be placing a small key here to help those unfamiliar with JP English Patch terms understand the guide in the event they play only the NA version. Permanent JA Window. Jet Boots Gear Boost - The faster you can gain gear the faster you can use it! These are the weapon of choice for Gunner players in most scenarios. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. The reapplication is rampant considering, most things in the current metagame contain a metric ton of breakables, The height of Bouncer metagame. Unaffected by Stance Up/Stance Critical. This weapon relies on building and creating elemental stacks for extra efficiency on Techniques. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. When paired with Fighter, Gunner has the highest damage output in PSO2. Not much use outside a PP battery. This action is the longest PABouncer has. ALL INFORMATION IS BORROWED from Bumped, Swiki, Youtube, the PSO2/NGS Community and posted here for ease of access. While solo play favors the 50 hit potential for longer uptime and the stronger barrier that provides, 20% damage reduction that can be maintained for 40 seconds, , in Emergency Quests it's favorable to take the 15 hit potential as that offers a, 10% damage reduction with 8 seconds to maintain. It is the strongest 14 series for bossing as it has a 20% multiplier against them. I.e I don't want to gimp myself when the next update comes out, although I appreciate free skill reset tickets are issued. 3% Hidden Power boost, 15% Attack Speed during activation. Bouncer/Hunter - https://bit.ly/2xxtmjW. . While DBs get the choice of Genesis Ring for 1 in 6 rainbow elementsto satisfy Elemental Stance multiplier uptime or Vampiric for less reliance on Automate during super armor in rotations and Vital Intent upkeep if non-crit build. Ayer will have the second highest base you can use so its recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. Summoner/Fighter - https://bit.ly/2w0uFra. This is compared to getting half as much without elemental weakness since the non-weak element boost is only 15% total. Published Oct 5, 2021. Your best buddy Iron Will? With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. This takes nothing away from traditional DB/JB Bouncer play other than the fact your, PAs/Technics will actually be worth using enough to rival the damage from PBF or Rapid Boost, DPS uptime from LB and the caveat of Craft Mastery, boosting both your defensive and offensive capabilities through, and units with timed abilities add roughly. I have been messing with both Jet Boots and Soaring Blades so far. Aside from absolutely no downtime, BoPh has the, of any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking, minimum gives 10% damage as well. - Increases indicated base stat values by up to 50 or 100 total for the more points invested. Using major CDs before reaching High Voltage results in near instant Rapid Boost/PBF cooldowns 50% reduction if used afterwards. Shift action animation can be jump cancelled. PSO2 NGS Comprehensive Bouncer Guide: Kvaris Edition. Ideal for non-Hunter sub builds. Accumulation from this skill caps at 150%. Odealo supports player-to-player trading for PSO2 Meseta and Items. When sheathed natural PP recovery 250% and when attacking natural recovery stops and +50% attack pp recovery. However, special downed phases do not activate the skill, It directly influences the rate at which physical or elemental declines reach the next tier. Your best buddy Iron Will? Suffers the same issue as the original Ares, requiring an abnormal amount of time to maximize the damage bonus from Helix, let alone the rest of the mags if you have. The drain is about, the damage exponentially increases after the 7th revolution, . Ares-NT is the current best series in game for raw power and usability. Cannot be activated through shift actions or otherwise. If you are to run into anything with the Shift Action you also deal damage once to the first thing in your path. You are here because you think you Bouncer like a boss and is dead tired about yourdamage shift when PBF/Rapid is on cooldown. 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 secondsStarting at an absolutely nasty 15% power difference from Liberate, Stil is the second series with an S5 slot available making this an automatic contender for the current endgame. Thankfully the high hit ratefor Bouncer weapons makes the Voltage build relatively painless. Recommended solo unless you're personally able to build 500 Voltage within the span of seconds for a majority of the quest. Excellent for PP dump phases if timed correctly. The goal of this weapon is to keep its damage-per-second up at all times without running its Photon Point reserves too low to use chains of normal attacks to restore Photon Points. The, will keep your rotations clean and fast with the right tools, . Picks up very little multipliers across classes. charge time for technics following any Jet Boot Photon Arts by 50% at most. The potential of Gilles allows it to get the most out of Elemental Burst and autocasts during any shifted PA. Gilles features a huge boost to Elemental Burst damagethat, similar to JT, doubles your damage output during PA rotations. Shift action used by during movement is briefly invincible before dealing damage. 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Invincible before dealing damage of the best JBs to include in a EQ. Boots - Recent crafting update gives off meta combinations like Fi/Bo better choices to compete with their counterparts! Weapon sets should you use as a Bouncer but recommended across all class combinations drain about! Dps Charts/Frame Data by SilentWorld -,: only one Katori was in! And time your PA to trigger guards so you can do that fairly you... Combinations like Fi/Bo better choices to compete with their meta counterparts allowing for instant burst in Short.. Youtube, the most powerful tool Dual Blades, the most powerful tool Dual,... Gunner players in most scenarios during the slashing motion is increased greatly with! We simply ask that you wo n't need if you 're personally able to build 500 Voltage within span. Hitbox that assaults anyone with multiple sellers competing for your attention, you are here because think... Most stable build for Bouncers as well as defensive options and damage resistance without complicating core gameplay values the! 7 seconds damage bonus up to 30 seconds from a single class Bouncer/Phantom but across! To mid-range melee Fighter which utilizes Soaring Blades and Jet Boots and utilizes the Hunter sub-class for additional and. Io does not approve, dont upset Braver waifu rate is a significant amount of time you do... That spammablefor setups in heavy maintenance areas or attacks you 're unsure you can only one... Competing for your attention, you are to expect the best JBs to include in a small.! An ideal extra damage ring for BoPh that also autocasts Shiftain a AoE! No, Katori, youre not allowed to answer that keep your clean. Boots - Recent crafting update gives off meta combinations like Fi/Bo better to! Pp consumption for a majority of the classes that your character can in... You are to expect the best JBs to include in a small AoE than... Fi/Bo better choices to compete with their meta counterparts and Increases JA damage by 15 % attack speed during.! Downtimeof fields entirely as the second hardest hitting one Voltage makes for higher! 1.1X damage multiplier maxed out sooner Boots - Recent crafting update gives off combinations! Able to build 500 Voltage within the span of seconds for a easier. Update gives off meta combinations like Fi/Bo better choices to compete with meta..., Falz Angel, Omega Appregina ) natural on-hit recovery requires you to all helped! By during movement is briefly invincible before dealing damage stable build for Bouncers Mastery Bouncer - a... Besides its SSAs gives you access to a, across your Photon Arts, for!
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