Cast spells without need for costly material components, Gain a +1 competence bonus on saving throws when using, Conjured creatures gain a miss chance when using, Your divination spells are more accurate when using, Your enchantment spells are more potent when using, Deal damage to an adjacent creature when casting an evocation spell with, Your illusion spells are more potent when using, Targets of your necromancy spells are shaken when using, Gain a +2 bonus on attack rolls, ability checks, or skill checks when using, Companion gains a 1-point eidolon evolution, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Once per day, reroll a failed Will saving throw against an enchantment spell or effect, Exile's Path, character level 5th, half-elf, Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks, Exile's Path, Seen and Unseen, character level 11th, half-elf, You are not considered elven or human for the purose of harmful spells or effects based on your type, No penalty on attacks made with one exotic weapon, May wield a one-handed or light weapon with a net, Add one or two spells to list of spells known, Gain resistance 5 to an energy type you do not have resistance to, Gain a +2 racial bonus on saving throws against spells or effects of a selected school, Caster level 7th, mental focus class feature, Monster lore class feature, base attack bonus +11, Use your lore to gain attack and damage bonus against a single creature, Add your Wisdom modifier to the number of minutes per day you can use animal focus, Bane is extended a number of rounds equal to your Wisdom, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, May use bane ability 3 additional times per day, Gain 2 additional cantrips or orisons known, Channel energy two additional times per day, Eidolon adds 1 point to its evolution pool, Amateur Investigator or inspiration class feature, Use lay on hands two additional times per day, Your lay on hands benefits from one additional mercy, Use bardic performance for 6 additional rounds per day, Gain 3 more points in your arcane reservoir, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Detect alignment ability class feature, caster level 6th, Determine target's exact alignment after 3 rounds of observation, Gain +1 hp and +1 skill rank in your favored class, Gain a +2 bonus on all skill checks for ranked skills; use "trained only" skills untrained, Nonproficiency penalty with weapons, armors, and shields is halved, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Bonus to CMD and AC when attacked by favored enemy, Spell DCs are 1 higher for your chosen enemy, Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list, Aura of courage expands and makes allies immune to fear effects, Gain a +1 bonus on saving throws against effects with the emotion descriptor, Reroll a natural 1 on a saving throw or attack roll, Demoralize a creature as a free action on a confirmed critical hit, Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background, Add +2 to single attack, caster level check, saving throw, or skill check, When ally successfully feints, opponent loses Dex bonus against your next attack, When ally successfully feints, you gain attack of opportunity against opponent, Gain +2 bonus to CMD against bull rush,grapple, overrun, repositioning, and trip, Revert to savage behavior in the wilderness; have Raised by Beasts background, Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str, Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered, Con 13, half-orc, orc ferocity racial trait, Ferocity racial trait, half-orc or orc, rage class feature, Spend a round of rage to negate hit point damage that would kill you, Take no penalty for repairs made with improvised materials. Human: Fantastic for any build, and you might consider the alternate human traits which give you +2 to two ability scores if you want to use Wild Shape and don't need an extra feat. This site may earn affiliate commissions from the links on this page. They grant characters abilities that others lack, giving them an edge in the right situation. Hit: (4d10 + 7) bludgeoning damage. ( Lords of Madness, p. 178) [ Aberrant ] Most druids detest aberrations and think of them as outside nature, but some view them simply as examples of nature from an extreme and alien world. Source: www.pinterest.com. 2. 134 4.0 Prerequisites wild order You are one with the wild, always changing and adapting to meet any challenge. When wild shaped does the armor check penalty still apply what about max dex bonus, same question only armor has wild enhancement. #2. | Open Fantasy SRD Privacy Policy. | Warrior, Rogue, Mage SRD Traveller SRD Strength can't be used in wild shape (mostly) for attack rolls and damage. Archived post. Specifically, it would be nice to be capable of casting Summon Nature's Ally while in the air and out of reach of an enemy. Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Take no penalty on Stealth checks when you move up to your full speed, Take a -10 penalty on Stealth checks to stay hidden when sniping, Animal focus class feature, wild empathy class feature, Gain lesser version of favored terrain class feature, Leadership, must lead at least 10 combat-capable followers, Spend a move action to give battle orders to your troops, Cha 13, bardic performance, elf or half-elf, Gain benefits to bardic performance in forests and against fey, Dex 13, dwarf, mountaineer or stability racial trait, Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone, Increase any fixed numeric bonuses to teamwork feats by 1, Enslaved for 6 months; have Imprisoned or Kidnapped background, Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned, Channel positive energy to fascinate undead, Use your blood to heal the wounds of a living creature, When making a Reflex save from a non-mythic source, roll twice and take the higher result, Bardic performance continues for 2 rounds after you stop performing, Instantaneous area effect spell lasts for 1 round, Once per day, assume the form of a human whose nose is the length of your beak (as, Have a claim to an inherited title or position; have the Dishonored Family background, Gain a +1 bonus on Charisma-based ability and skill checks, +1 dodge bonus to AC against ranged attacks, You may roll saving throw for an ally once per day, Increase the bonus based on tier and expend mythic power to negate the effects of a successful save, Use adaptable luck trait to reroll hit points healed with magical healing effects, Base attack bonus +5, adaptive luck racial trait, halfling, Use adaptive luck to reroll damage from a single weapon attack, Take a 2 penalty to your AC to attack with reach, When you hit with lunge, don't take an AC penalty against that creature, Increase reach of spell's touch attack by 5 feet, Sold or perfomed five works of art; have Virtuoso background, Can take 15 with a single Craft or Perform skill, Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers, Choose one weapon-specific combat feat and use it on weapons in the same weapon group, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Expend use of mythic power to maximize surge, Switch damage from lethal to nonlethal as a swift action, Spell inflicts nonlethal damage instead of lethal, Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Base attack bonus +6, bite attack, rend, troll, Increase threat range of bite after dealing damage with rend, Cast 1st-level spell as spell-like ability 2/day, Cast 5th-level or lower spell as spell-like ability 2/day, May either move 5 feet without provoking attacks of opportunity, or your speed with them, Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp, Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks, Reduce nonlethal damage from forced march by half, Gain a claw attack, natural armor bonus, or spell resistance, May share space with other mounts, charge through space occupied by allied mount, Halve the penalty for ranged attacks while mounted, When using your mount as cover, make a ranged weapon attack as a standard action, Negate additional number of hits against your mount based on mythic tier, Move before and after a charge attack while mounted, Make additional attacks against successive targets after you hit, When mount leaps over foes attack as you pass, Mount can make two hoof attacks instead of one, Make a full attack if mount moves its speed or less, When unseated, your target takes falling damage based on tier, Secondary attacks with natural weapons take only a -2 penalty, Character level 5th, half-elf, multitalented racial trait, All of your classes are considered favored classes, Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands, Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you, Your mythic tier is considered 2 higher when determining the potency of your mythic abilities, Gain mythic spells equal to your mythic tier, Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness, Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you, Use spell completion and spell trigger items while in wild shape, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Ignore an amount of difficult terrain based on your tier, Dex 13, base attack bonus +1, catfolk, sprinter racial trait, Keep AC bonus when using Cleave or Lunge feats, or when charging, Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or, Make a full attack with your claws when charging, Successful ranged attack grants +4 on next melee attack roll, Gain +4 bonus on attack rolls when flanking, Ally's attack allows you to take a 5-foot step, Randomly have a mundane item when you need it, All weapons you are proficient with act as if they had the performance quality, Creatures who saved against a spell must save again, +2 bonus on Diplomacy and Intimidate checks, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Affected spell treats creatures with SR as having an SR of 5 lower, May add the celestial or fiendish template to your animal form, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, May use charge rules to make thrown weapon attack, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, Ranged attacks increase enemy's DC to cast spells, Expend mythic power to ignore range increments, Total damage from full-round ranged attacks before applying DR, When ally flanks opponent, you gain +2 on ranged attack rolls against opponent, Add Int modifier on damage rolls with bows or crossbows, No cover or concealment chance on ranged attacks, No armor or shield bonus on one ranged attack, Use Pinpoint Targeting even when you move, Fire two arrows with your first and second attack, Ignore the 2 penalty or make two additional attacks, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Ranged attacks do not provoke attacks of opportunity, Use arrow as a melee attack to push enemies back, When an ally hits with a ranged attack, youmay make an attack as an immediate action, Make ranged attack at any point during movement, Make two attacks during a move instead of one, Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb, Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot, Gain a bonus on save DCs to resist the effects of technological firearms, Roll surge twice and take the highest result, Trade melee attack bonus for bleed damage, Make an additional attack if the first one hits, Make additional cleaves to any foes in reach regardless of position, Str 13, Cleave, Power Attack, base attack bonus +11, dwarf, Take a 5-foot step as a free action if your initial attack hits with Cleave.
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