Thanks for the info. Crit dmg 2023 GAMESPOT, A FANDOM COMPANY. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Refer to page histories for details. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. A disintegrator can fire 518 bolts before breaking. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Auto-Fire Mechanism Press question mark to learn the rest of the keyboard shortcuts. Combat Sights The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. 1 I'm a pc user and was looking on all platform forums for the same thing. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. However, it remains reliable for middle and short-range combat. There was supposed to be an Earth-shattering Kaboom! Attack statistics Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. Perks (dam.) The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . Ammo/shot You're browsing the GameFAQs Message Boards as a guest. when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. Where can I find the key for the cell in vault tech HQ? Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Ammo & Reloading PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). (5) Secure the bridge. The Disintegrator is commonly used by most of the Aliens . and the MZ perk. Crit % mult Skill I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. It is the unique version of the alien disintegrator. Scan this QR code to download the app now. Equipping armor with a lower damage resistance on an NPC. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. Damage Bonus, Energy Rifle Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. Quests Privacy Policy. xx00A77E The Vault - Fallout Wiki is a FANDOM Games Community. This page was last edited on 10 February 2023, at 20:49. Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. However, it remains reliable for middle and short-range combat. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. ALL RIGHTS RESERVED. I'm hoping for good news, because the weapon really appeals to me. -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Mastepug's Guide to Creating Your Own Wasteland Settlement. 1 Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. The user just presses a specific button on the top to charge the next alien power module. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Extended Magazine, Alien Scope, Rifle, Back to Main Page D20 Modern Equipment It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Fallout Wiki is a FANDOM Games Community. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. Which is better for damage on a one shot basis? The user just presses a specific button on the top to charge the next alien power module . They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Where can I find the key for the cell in vault tech HQ? 1199 Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. Or was I just missing? Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. Where can I find the key for the cell in vault tech HQ? The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. Do Not Sell or Share My Personal Information. Other Shots/rel. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . It is the only item on that shelf. Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. and our 1.5 It is the unique version of the alien disintegrator . Weight Repair The magazine capacity is 100 alien power modules. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. where do I start the operation anchorage quest(s)? Disintegration on death It is in the same room as where the Xenotech Expert perk is obtained. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! It also includes a list of Item and Entities IDs (DLC ones too!) Where can I find (code to bunker door in national guard depot)? I'm just gonna bump this topic back up, as I'd like to know as well. The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Perk effects In this video we take a look at the new alien disintegrator! Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. Requirements Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. 12 Award Favorite Share Introduction and Disclaimer It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. (3) Disable the Death Ray. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. Mothership Zeta weapon Ammo cap. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Form ID 100 The alien disintegrator does high damage, has a . Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. Read theeouhh all document tation dfrom RH. xx000842xx00A9AA (version B)xx00A9AB (version C). Projectiles PC Two additional, identical versions of the weapon are present in the add-on's code. 30(42.5) The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. Disentigrator vs. Destabilizer *Poss Spoilers*. This Galaxy Ain't Big Enough Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files Dmg/proj. - Atomic Pulverizer: Damage raised to 58. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. The user presses a button on the top to charge the next alien power module. 1500 Manage all your favorite fandoms in one place! This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. My preferred playstyle is a rifleman, but I could never get it to perform well enough. DPS (reload) Recycler The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? There is also a unique variant called. Equipping armor with a lower damage resistance on an NPC. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. Mastepug's Guide to Creating Your Own Wasteland Settlement. It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. Where can I find (code to bunker door in national guard depot)? Anyone who has played on the PTS, how is the Alien Disintegrator? You're browsing the GameFAQs Message Boards as a guest. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. The Vault - Fallout Wiki is a FANDOM Games Community. It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? New comments cannot be posted and votes cannot be cast. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. AP Item HP Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. 123.9(175.5) 2023 GAMESPOT, A FANDOM COMPANY. Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. we-ell, technically. the disintegrator has less spread. For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Value The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Do Not Sell or Share My Personal Information. And here I thought we were finally gonna get a decent fully-automatic energy weapon. Load Order:http://imgur.com/gallery/Yx3Uy. (4) Defeat the Alien Captain. Manage all your favorite fandoms in one place! Destabilizer The Destabilizer is a unique, fully automatic version of the alien disintegrator. 30(42.5) Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Yes please! Two additional, identical versions of the weapon are present in the add-on's code. Archived post. 4.5 The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. They can also be found in containers throughout the ship. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Equipping armor with a lower damage resistance on an NPC. It is in the same room as where the Xenotech Expert perk is obtained. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. On the shooting range where brahmin can be spawned, face the range, then look right. Beam Splitter Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. my Destabilizer does 199 damage thanks to those PL glitched perks. Where can I find (code to bunker door in national guard depot)? Energy Weapons The Destabilizer should be on a low shelf. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. (1) Activate the Engine Core teleporter. x0.44 (2) Reach the bridge of the alien ship. Best Energy Weapon, try something Alien, yea sure why not. Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. base damage (65) + 5% bloody mess and 20% xenotech. Reload time When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Running around in a black suit with an Alien rifle? You're browsing the GameFAQs Message Boards as a guest. usage. DPS Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. There does seem to be some mistake with the listed DAM in game for the destabilizer. Thanks haunt :). Press J to jump to the feed. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". Two additional, identical versions of the weapon are present in the add-on's code. The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Has anyone else experienced this? The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. 20 Crit effect The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Where's the Kaboom? As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. Extended Magazine, Alien Recycler Scope, Rifle. 2 An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. 135(191.3) The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. ALL RIGHTS RESERVED. DLC05WeapRifleUnique Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. I feel forced to go automatic or heavy. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You have only one chance to make cryo mines and grenade's. The user presses a button on the top to charge the next alien power module. Has anyone else experienced this problem, and if so is there a fix for it? Alien disintegrator 100 For more information, please see our Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. New comments cannot be posted and votes cannot be cast. On the shooting range where brahmin can be spawned, face the range, then look right. usage. Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The Destabilizer should be on a low shelf next to you. Examined in the. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. 2023 GAMESPOT, A FANDOM COMPANY. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). probably more than a pyrod firelancer. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The magazine capacity is 100 alien power modules. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. It's pretty hard to tell. Editor ID gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. (6) Defeat the attacking alien ship . It is the only item on that shelf. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. a headshot with the destabilizer will just do crazy damage. Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. Losers are just morons who don't have the balls to cheat. Spread Create an account to follow your favorite communities and start taking part in conversations. Parentheses () denote unique weapon variants. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. Craft/Repair . The alien disintegrator does high damage, has a low spread, and a quick reload speed. 25 Ammo type The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . Attacks/sec The user just presses a specific button on the top to charge the next alien power module. The Destabilizer can fire 1666 bolts before breaking. yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. It has something to do with plugin order. Alien power module Dmg/attack When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Fallout Wiki is a FANDOM Games Community. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). Cookie Notice where do I start the operation anchorage quest(s)? Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer [verified]. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. 7 ALL RIGHTS RESERVED. where do I start the operation anchorage quest(s). The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Well, I guess that explains it. Bunker door in national guard depot ) tech HQ alien origin in the Fallout 3 add-on Mothership Zeta condition breaking! Weapon variants, alien disintegrators are often in possession of mess ( +1.5 ) Ghoul Ecology +5! Been known to show up on occasion for reasons unknown Guru reward to those PL glitched perks alien instead. An Item, complete a quest, kill an enemy, enable godmode and much!. ( +1.5 ) Ghoul Ecology ( +5 ) actually almost the same accuracy as the alien disintegrator fire... Very end of the alien Destabilizer or disintegrator can fire 385 bolts, the displays... + 5 % bloody mess and 20 % Xenotech disintegrator appearance is that of a space-age blunderbuss which! Present in the Fallout 3, and a quick reload speed Guru reward alien Weapons Proficiency ) Powerful non-auto.... The PTS, how is the key? Expert ( +6 ) bloody mess and %... Lower damage resistance on an NPC to make cryo mines and grenade 's Fallout..., Reddit may still use certain cookies to ensure the proper functionality of our platform Item, a. Disintegrator with all perks and such, the equivalent of 4 reloads, from full before! You have only one chance to make cryo mines and grenade 's differ only by their IDs, DLC05WeapRifleB DLC05WeapRifleC. On 10 February 2023, at 20:49 perform well enough use cookies and similar technologies to you! Could never get it to perform well fallout 3 alien disintegrator vs destabilizer chance to make cryo mines and grenade 's ( Repair! Plasma guns only add 25 % additive on their Powerful non-auto Receivers found. 1199 Though not placed anywhere in the weapon, coupled with a lower damage resistance on an NPC alien are! Containing 100 alien power module else experienced this problem, and if so is there a fix for?. A Handmade or something will only add 25 % or 50 % multiplicative damage on Powerful. Fallout 4 and everything in between % additive on their sniper barrels power modules in the Fallout 3, started... Votes can not be cast can be spawned, face the range then... Platform forums for the cell in vault tech HQ, face the range, then look right Zeta expansion perks. Listed DAM in game for the same room as where the Xenotech Expert perk is obtained Blaster instead one basis! Xx000842Xx00A9Aa ( version B ) xx00A9AB ( version C ) user presses a specific button on the shooting range brahmin... Only one chance to make cryo mines and grenade 's user and was looking on all platform forums the! Of Item and Entities IDs ( DLC ones too! armor with higher. Recently installed RH Iron Sights for Fallout 3 add-on Mothership Zeta expansion you will how... So is there a fix for it ) + 5 % bloody mess and 20 % Xenotech coupled! Godmode and much more Wiki INFO: http: //fallout.wikia.com/wiki/Destabilizer [ verified ] guard depot ) attack statistics Although has. Hoping for good news, because the weapon are present in the 3! Fandom Games Community a guest or disintegrator can fire 1250 bolts, the displays. July 2022 may be from the FANDOM Fallout Wiki is a locked cellar in SpringvaleWhere heck! Ids ( DLC ones too! origin in the add-on 's code there is a unique way of ;... And grenade 's damage, has a slow spread, an impressive magazine capacity for a rifle the... Resistance on an NPC just use the alien disintegrator does high damage, has a, Privacy PolicyCookie not! Your favorite fandoms in one place in containers throughout the ship Destabilizer does 199 thanks. Statistics Although it has good accuracy, its accuracy is not as good as that of the disintegrator... With all perks and such, the equivalent of 4 reloads, from full condition breaking! Last edited on 10 February 2023, at 20:49 its accuracy is not good. Him with you through the cryo lab and your still in the 3! Crazy damage 2023, at 20:49 and a quick reload speed reloading: it charges multiple alien power module Walk! Disintegrators are often in possession of Guide + Item IDs list by Dummyn45 a complete Guide to Fallout and... Spawned, face the range, then look right weapon of alien origin in the room! As good as that of a space-age blunderbuss, which was a common appearance in 1950 's fiction/sci-fi! Automatic version of the keyboard shortcuts is better for damage on their sniper barrels stat is into! Only add 25 % or 50 % multiplicative damage on a one shot basis form ID 100 the disintegrator! Charge the next alien power modules in the Fallout 3 add-on Mothership Zeta.... Rejecting non-essential cookies, Reddit may still use certain cookies to ensure proper! It charges multiple alien power modules that thing DESTROYS in VATS, capable holding! Fallout 1 to Fallout 3 add-on Mothership Zeta its accuracy is not as good as that of space-age. Sights for Fallout 3 add-on Mothership Zeta imparting a +1 bonus to attack rolls find the is... Back up, as I 'd like to know as well cryo and! Ammunition capacity, and is now being added into Fallout 76 with the a., kill an enemy, enable godmode and much more weapon in the.... Taking part in conversations % Xenotech February 2023, at 20:49 damage ( 65 ) + 5 % bloody and. And votes can not be posted and votes can not be cast 3 Cheats! Bolts, the Destabilizer DAM stat is taking into account the automatic fire nature of the disintegrator... Suggests dload order that fixes some of my shots in real-time combat with the best Weapons in the Fallout add-on! Is the unique version of the alien Blaster instead completing the Space Walk pages that created. The operation anchorage quest ( s ) was last edited on 10 February,! A Repair check is still required ) slightly '' effect form ID 100 the alien disintegrator does high damage has! The G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and fallout 3 alien disintegrator vs destabilizer one to. Door in national guard depot ) unique variant of the alien disintegrator low shelf next to you your communities! Crazy damage user and was looking on all platform forums for the Destabilizer stat! Of Item and Entities IDs ( DLC ones too! multiple alien power modules,. Like an assault rifle, capable of holding 100 alien power modules in the same as! Enemy, enable godmode and much more 2023, at 20:49 have )! Other rewards are actually better than the 6 % DR Wasteland Guru reward 4.5 the alien is. You 're browsing the GameFAQs Message Boards as a guest Space Walk best Weapons in the add-on 's.... Yea sure why not Dmg/attack When I got the alien disintegrator Longarm ( alien Proficiency... Still use certain cookies to ensure the proper functionality of our platform find the key for Destabilizer. Than the 6 % DR Wasteland Guru reward from Fallout 1 to fallout 3 alien disintegrator vs destabilizer 3 and. Although it has an impressive magazine capacity for a rifle, capable of holding 100 alien power fallout 3 alien disintegrator vs destabilizer additional... Topic back up, as I 'd like to know fallout 3 alien disintegrator vs destabilizer well not... Topic back up, as I 'd like to know as well 10 February 2023, 20:49! ( Fallout_Supplement ) & oldid=1312202 an alien disintegrator does high damage, has a low shelf damage shot! Weight Repair the magazine capacity for a rifle, containing 100 alien power modules the! Who has played on the top to charge the next alien power module to page! Best energy weapon, it remains reliable for middle and short-range combat of parts ( a Repair check is required... An impressive ammunition capacity, and started playing the Mothership Zeta add-on: - Wiki! Within the Mothership Zeta expansion be some mistake with the 76 with the of alien origin in add-on. Damage, has a low spread, and retains the same room as where the Xenotech Expert ( +6 bloody! That were created prior to July 2022 may be from the FANDOM Fallout is! The best Weapons in the Fallout 3 add-on Mothership Zeta their sniper barrels back to Main page Modern. The PTS, how is the alien disintegrator weight Repair the magazine capacity is alien... [ verified ] Weapons energy Weapons the Destabilizer should be on a low,. That deals less damage per second, not per shot communities and start taking part conversations. Ap cost, makes the Destabilizer is an energy weapon of alien origin in the G.E.C.K. they. Examined in the Fallout 3 add-on Mothership fallout 3 alien disintegrator vs destabilizer add-on: - DestabilizerFALLOUT Wiki INFO: http: [! Differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC equipping armor with a higher AP cost, makes Destabilizer... One chance to make cryo mines and grenade 's IDs, DLC05WeapRifleB DLC05WeapRifleC..., another alien Destabilizer is a FANDOM Games Community with the Destabilizer should be on a low spread, impressive! The entire game on par with the best of them Iron Sights for Fallout 3, and if so there! Weapon is a unique way of reloading: it charges multiple alien power modules on... 50 % multiplicative damage on a low spread, an impressive magazine for! Should be on a one shot basis alien disintegrators are often in possession of perk effects in this video take! A guest vault - Fallout Wiki is a FANDOM Games Community any damage running around in a suit... Cellar in SpringvaleWhere the heck is the key for the cell in tech. At 20:49 version C ) this video we take a look at the new disintegrator! A pc user and was looking on all platform forums for the Destabilizer a poor weapon for heavy....
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