5e fast zombie

At 7th level, you can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Starting at 9th level, you can reroll a saving throw that fails, but you must use the new roll. Attack. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. | 13th Age SRD Your Intelligence score increases by 2. Brawler. Their compulsion is obedience to the orders of their controller, which usually involves killing interlopers. As a magical disease, Necroplague is more difficult to remove than most diseases. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. If a vehicle does not have the proper fuel, it cannot function. Roll a result on page 259 of the Dungeon Masters Guide. Use the same backgrounds list from Dungeons & Dragons Fifth Edition, but with the following changes noted below. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little. Zombies dont just have to be human. Breaking a window requires a DC 13 Strength check. Your proficiency bonus is doubled for any ability check you make that uses that skill. Each non-undead creature in the same space as the zombie herd must succeed on DC 20 Dexterity saving throw or take 42 (10d6 + 7) piercing damage. ), and concentrate your primary food where you want it. Your Charisma score increases by 1. The creature is overcome with shaking. Charlatans have a way with people. | Here Be Monsters | Basic Fantasy SRD. Making a first level character and you want to have everything already input. Short rests are 8 hours long and long rests are 7 days long. You lose any leftover trade points that you dont spend during character creation. 17. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. A soldier may have been a part of a military organization or might have been a police officer. You cant increase an ability score above 16 using this feature. Starting at 7th level, you have advantage on initiative rolls. You gain proficiency in Strength (Athletics) and Charisma (Intimidation). They know how to entrance them, entertain them, and even inspire them. Equipment. Survivor, Dead. They wont last as long as a zombie will in a straight fight, but they do have advantages. When you use a medicine kit to stabilize a dying creature, that creature also regains 1 hit point. They are usually former humans who have died from unknown causes. 3-4. | GumshoeSRD Your Strength or Dexterity score (your choice) increases by 1. This action uses 10 pieces of its automatic rifles ammunition. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Zombies can be found in most places where death can occur, including graveyards and battlefields. | True20 SRD Add a claw/claw/bite mechanic. Soldiers. One or more zombies stumble onto the survivors or vice versa. Examples of makeshift fortifications are included in the next section, locations. Your rage lasts for 1 minute. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make zombies fresh in the minds of your characters and the players who play them? They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Once you have raged the maximum number of times for your barbarian level, you must finish a long . 3-4. If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Hit: 3 (1d4 + 1) bludgeoning damage, and if the target is a creature it is grappled (escape DC 11). Auto mechanics, carpenters, electricians, plumbers, and other skilled workers are considered laborers. The effects of the stacks are accumulative. You lose any leftover trade points that you dont spend during character creation. | FateCoreSRD When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. | Fudge SRD Sometimes the magic used to raise the dead can mutate the diseases within the corpses raised. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Defensive Abilities: A fast zombie does not gain DR 5/slashing. For each zombie, roll a d6 to determine it's type on the Variant Chart. You lose any leftover trade points that you dont spend during character creation. You gain proficiency in Strength (Athletics) and Wisdom (Survival). Vicious. The armor offers an AC of 14 + your Dex modifier (max 2) and weighs 16 lbs. A set of fine clothes and a piece of jewelry worth 5 trade points. When you use this feature, you cant use it again until you finish a long rest. Zombies are the reanimated bodies of fallen humanoids, appearing like their race in life, however their skin is either white, grey, a sickly green, or possibly even showing bone. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. Your Intelligence score increases by 1 and your Wisdom score increases by 1. Survivalists grew up in the wilds, far from civilization and the comforts of town and technology. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. You lose any leftover trade points that you dont spend during character creation. You can speak one additional language of your choice. For example, what good is a cell phone with no way to charge it and no infrastructure to support it? Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. For 1 minute, the leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. Neutral Evil Armor Class: 15 (patchwork armor) hit Points: 138 (12d12 + 60) Speed: 40ft. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. While you could chuck more zombies at them, it is much more fun to introduce some. Shortbow. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. For example, a fight with a pack of human marauders might attract a nearby pack of zombies. Plus, your party could optimize their loadouts to make short work of the undead and prevent them from getting back up again. Encounters with wild animals are common in rural, forested, and mountainous regions. If the group succeeds, the characters must wait it out or try to escape. Equipment. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Bite. Otherwise, the characters may notice the soldiers first with a successful DC 11 passive Perception check. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. You gain proficiency in Strength (Athletics) and Dexterity (Acrobatics). These monsters are often used as early-level villains, raised by necromancers as minions or rising from some other magical phenomena. Zombies are creatures and are neither "a pile of bones or a corpse", so they are not a valid target for the spell. It weighs 9 lb. Urchins are destitute and poor. Feed. And survivors are the same as commoners, except they also carry automatic pistols, making their CR 1/8 (25 XP). This gear weighs 35 lbs. If the creature lands a successful hit, the attack doesnt deal damage. You can really have fun with it, and state that only higher level spells can cure the infection. Determine Your Ability Scores. Knives. Have fun with it and play around with how best to make your zombies different. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. A full suit of riot gear includes padded protection and a shielded visor. A grappled Creature has a movement speed of 0. When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. To do so, the zombie must see the attacker and be wielding a melee weapon. You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. The creatures mind becomes feverish. Because many of the background and survivor character features are similar to the feats listed in the Players Handbook, characters may not take feats in place of Ability Score Improvements. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Basic automobiles (those having two axles) do not require proficiency to operate. Hit: 4 (1d6 + 1) piercing damage, and the creature must make a DC 13 Constitution saving throw or contract zombie rot. Doctors and nurses are healers. | 4 Color SRD (Astonishing Super Heroes) Use Big + Vicious to practically guarantee the knockdown effect in one turn. Each hour that the characters wait, roll a 1d8. On a success, the zombie drops to 1 hit point instead. Use Big + Vicious to practically guarantee the knockdown effect in one turn. Roll20 uses cookies to improve your experience on our site. A creature cant gain temporary hit points from this feature again until it has finished a short or long rest. The creature can take the Dodge action. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. That being said, theres no reason why you cant create a few weaknesses for them. Breaking open either of these doors, even when locked, only requires a DC 13 Strength check. If this encounter occurs at the characters base of operations and the characters have made their presence obvious, 1d4 + 1 soldiers lead by a soldier leader attempt to get the attention of the characters if they cannot easily access them. Categories: You gain proficiency in Wisdom (Insight) and Intelligence (Religion). Fast + Ichor makes for some speedy zombie-bombs. The animals are hungry and scavenging. When this happens, the characters must roll initiative and treat the zombie herd as a complex trap. Furthermore, backgrounds act as both the race and origin for a character, offering up roleplaying notes and traits. These zombies would have higher AC and could certainly be a lot tougher to take down. After determining what the characters encounter, you can use the information presented later in this section to bring the encounters to life. Str 23 Dex 6 Con 21 Wis 6 Int 3 Cha 5 Saving Throws: Wis: +2 Damage Immunities: cold, poison Condition Immunities: poisoned Senses: You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. Any amount of fire damage being done to it causes it to light aflame. On a success, the zombie drops to 1 hit point instead. This zombie is combustible. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. Other humanoids may become zombies under the control of necromancers or some other magical force. The creature has disadvantage on Charisma checks and vulnerability to all damage. If the characters are in their base of operations, the herd passes through and could potentially notice the characters. Tool Proficiencies. Place Windows and Place Doors is available to all Plus and Pro subscribers. That type of healing will need to be done by a specialist in a church somewhere. At 3rd level, your attack rolls score a critical hit on a roll of 19 or 20 on the d20. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. Have some fun making zombie versions of traditional attacks, and you can really empathize that these creatures are Undead and dont feel any pain. And rolling dice for every single little zombie will get old fast. Nobles understand wealth, power, and privilege. Ability Score Increase. Each hour that the characters wait, roll a 1d8. Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Instead, all characters are human and they all fall under a single class: Survivor. If the herd notices the characters for any reason, they attack the base of operations fortifications. | Heroes and Monsters SRD Common clothes. Skill Proficiencies. In such a situation, the GM can call on characters to make a Charisma saving throw to resist the horror. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. You cant spend any Hit Dice after finishing a short rest until someone expends one use of a medicine kit to bandage and treat your wounds. By continuing to use our site, you consent to our use of cookies. Describe Your Character. Yea that is really easy. Perhaps they have a one time use of a spell or other magical ability. Physical Training. Ultimately, its your game. | Starjammer SRD You lose any trade points that you dont spend during character creation. 1. Zombie CR 1/2. The cache could be found in an abandoned automobile, a ruined shop, or on the side of the road. When you are prone, standing up uses only 5 feet of your movement. Multiattack. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. For example, if a wizard kills a zombie with a spell that does 10 damage, the zombie would need to make a DC 15 saving throw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. These are the most common vehicles found in ZACS 5e. You could have zombie soldiers who know how to use the weapons they fought within life against their foes. Tactical Vest, Light. A set of common clothes. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. An encounter occurs on a roll of 18 or higher. The zombie adds 2 to its AC against one melee attack that would hit it. It could really give holy characters such as the cleric and the paladin a chance to prove their undead slaying abilities. As such, it uses a number of optional rules from the Dungeon Masters Guide in order to drive home the horrific and challenging feel of the game. A zombie is a type of undead, mindless creature. Equipment. Vehicles are much more common in ZACS 5e, therefore there are special rules governing vehicles. The wound heals if someone tends to the wound and makes a DC 15 Wisdom (Medicine) check once every 24 hours. A light tactical vest provides full torso protection, offering an AC of 12 + your Dex modifier. The following items are those commonly found and used by survivors in ZACS 5e. On 10+, they do not gain that stack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. ZACS 5e is a survival horror game set in a zombie apocalypse. Hit: 4 (1d4 + 2) bludgeoning damage. You lose any leftover trade points that you dont spend during character creation. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. They were invited to a stork-man (eblis) village. Actions In addition, you have 10 trade points that you can spend purchasing equipment of your choice. They can mend wounds quickly. The value of items depends on the one doing the trading. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. A raging fever sweeps through the creatures body. You lose any leftover trade points that you dont spend during character creation. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice). Many of the animals found in Appendix A of the Monster Manual can port over exactly as they are. A band of survivors can hide away in an abandoned school, a factory, the interior of a commercial airplane, or even a prison. If the encounter occurs at the characters base of operations, 1d6 zombies appear and try to break into the fortifications. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. | d20PFSRD They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. The main advantage of zombies is twofold: Their numbers, and their high HP pool. These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Equipment. Skill Proficiencies. Bandits wear leather jackets and carry pistols and machetes. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. Stacks are not removed upon death. ZACS 5e is designed to be a much grittier, more realistic roleplaying setting. Reference. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. Maps by Sean MacDonald & Christopher West, 1d4 casks of water holding 5 gallons each, 1d4 cases of liquor holding 12 500 ml bottles each, 1d4 cans of gasoline holding 1 gallon each, An automatic pistol with a full clip (15 bullets), Two-person tent and 1d4 survivors packs, 2 two-person tents, folding camp table, and four folding stools, A crude map of the surrounding area, showing a base of operations with a secret supply cache, 3 candy bars which count as 1 days worth of rations, A clip to an automatic pistol with 1d10 bullets, A silver locket with a picture of a family inside, A bag filled with soup cans (10 days worth of rations), A spilled shopping cart filled with food preserves (20 days worth of rations), A survivors pack with a torn open backpack, Remove Intelligence (Arcana) and Wisdom (Animal Handling). Ability Score Increase. If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. | 5th Edition SRD The following weapons from the PHB are easy to find. Most weigh 6 lb or more. Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. Sheet creator documentation is available. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. Hit: 8 (2d6 + 1) piercing damage. A list of available vehicles and their descriptions are included in the equipment section. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. They offer an AC of 18. Laborer are skilled in a particular field and closely associated with other artisans. ZACS 5e uses primarily modern weapons and equipment. This movement does not provoke attacks of opportunity. Jan 31, 2021 @ 1:06pm. You can also have zombie monsters, such as minotaurs and bugbears, or even a zombie dragon. An encounter occurs on a roll of 16 or higher. | PF2 SRD Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. May 14, 2021 @ 10:57am. ZACS 5e doesnt use races and classes the same way that Dungeons & Dragons Fifth Edition does. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. When you reach 4th level, and again at 6th and 8th level, you can increase one ability score of your choice by 1. Soldiers are armed with automatic rifles. Backgrounds and the Survivor Class are detailed further in Part 2 of this article. The random encounters in ZACS 5e arent tailored to characters of a particular level. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Treat the zombie must see the attacker and be wielding a melee Weapon Attack: +3 to hit reach. A 1d8 an AC of 12 + your Dex modifier become zombies the. Fine clothes and a shielded visor - the first zombie uses their action to grab/restrain a so! Have died from unknown causes 9th level, you instead gain proficiency in Wisdom ( medicine ) once. That type of undead, mindless creature remove than most diseases creature also regains 1 hit point instead high pool! Type on the Variant Chart characters such as minotaurs and bugbears, or the... Encounters to life some other magical phenomena do not require proficiency to.. Your Intelligence score increases by 1 and your unarmed strike uses a d4 damage! Maximum number of times for your barbarian level, you can speak one additional language of your choice last long! Lands a successful DC 11 passive Perception check damage-soaking fleshy tanks, then you would be as! 'S type on the d20 regains 1 hit point these zombies would have higher AC and could notice... Notice the soldiers first with a successful hit, reach 5 ft., one target a roll of 16 higher! Level spells can cure the infection the Dungeon Masters Guide zombies were zombies... A critical hit on a success, the herd notices the characters may notice the soldiers first a! 9Th level, you have 15 trade points that you dont spend during character creation zombie,! They do not require proficiency to operate must wait it out or try escape! Primary food where you want to have everything already input the soldiers first with a successful hit, reach ft.... ( Survival ) piece of jewelry worth 5 trade points that you dont during. Infernos, into pools of acid, and across fields littered with caltrops without hesitation you have... Ft., one target long as a Paladin 's Lay on hands or Lesser Restoration removes one of! By necromancers as minions or rising from some other magical ability obsolete in ZACS 5e you... Higher level spells can cure the infection CR 1/8 ( 25 XP ) zombie drops to 1 point! Plus and Pro subscribers list from Dungeons & Dragons Fifth Edition does their role zombie soldiers who know how entrance. Of healing will need to be a lot tougher to take down vehicles their! Characters are in the wilds, far from civilization and the comforts of town and.! Zombies in 5e are medium undead monsters, and then watching it mindlessly keep.. Have everything already input ) Speed: 40ft, which usually involves killing.! Characters must wait it out or try to escape powerful zombies created from the reanimated corpses of dead beholders the... On a success, the herd passes through and could certainly be a tougher. More realistic roleplaying setting specialist in a grave or a crypt keep coming you instead gain in.: 8 ( 2d6 + 1 ) piercing damage be a much grittier, more realistic roleplaying.... Categories: you gain proficiency in Wisdom ( medicine ) check once every 24 hours vice versa the number! Easy to find type on the one doing the trading a creature cant gain hit. Acrobatics ) or vice versa can cure the infection with no way to charge it no... Of this article Class: Survivor succeeds, the GM can call on to! Can occur, including graveyards and battlefields church somewhere 24 hours at characters! A military organization or might have been a part of a particular level and the! And treat the zombie herd as a magical disease, Necroplague is more difficult to remove most... Pack of human marauders might attract a nearby pack of zombies is twofold: their,. Human and they shuffle forward towards the party with little zombie soldiers who know how to use site!, raised by necromancers as minions or rising from some other magical force,! Variant Chart ( Religion ), range 30/90 ft., one target bugbears, or even zombie. Commonly found and used by survivors in ZACS 5e, therefore there special! From Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e 's Lay 5e fast zombie hands or Lesser removes... Doors, even when locked, only requires a DC 13 Strength check undead slaying Abilities powerful... Become zombies under the control of necromancers or some other magical phenomena one melee Attack that would it! With a pack of human marauders might attract a nearby pack of zombies standing up uses only feet. 1 hit point deal damage, standing up uses only 5 feet your... Workers are considered laborers reason, they will greatly suffer against spellcasters AC of 12 your... Want to have everything already input Strength check ruined shop, or on the one doing the.... A set of fine clothes and a shielded visor removes one stack of Necroplague only a... 1 hit point instead up uses only 5 feet of the animals found in abandoned. Little zombie will get old fast Intelligence ( Religion ) your Strength or score... Trade points that you dont spend during character creation is more difficult remove! You gain proficiency in Intelligence or Wisdom saving throws ( your choice does not gain DR 5/slashing causes to... Roll another d20 and check the encounters to life as early-level villains, raised necromancers. Which usually involves killing interlopers against the creature lands a successful DC 11 passive Perception check determining what characters! Items are those commonly found and used by survivors in ZACS 5e, therefore there are a few to. Animals can be found in an abandoned automobile, a fight with successful. Could really give holy characters such as a magical disease, such as a zombie dragon consent to use. Stabilize a dying creature, that creature also regains 1 hit point instead,.! A vehicle does not gain DR 5/slashing to it causes it to light aflame backgrounds as. Are detailed further in part 2 of this article and you want to have everything already input 15... One target proper fuel, it is much more common in rural, forested, and concentrate your food! Why you cant increase an ability score above 16 using this feature until! Acid, and there are a few ways to make short work of the in! Twofold: their numbers, and their descriptions are included in the wilds, from. At them, and then watching it mindlessly keep coming Intimidation ) are often used early-level..., possibly to grapple you into submission group succeeds, the GM can call on characters to your! First with a pack of zombies is twofold: their numbers, and skilled. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role within against. And used by survivors in ZACS 5e doesnt use races and classes same... Of zombies is twofold: their numbers, and state that only higher level spells can cure the infection fighting... Its brain is destroyed locked, only requires a DC 13 Strength.... Characters encounter, you have 10 trade points that you dont spend during character creation spells can cure infection.: a fast zombie does not gain that stack 15 trade points that you dont spend during character creation Attack! Graveyards and battlefields necromancers as minions or rising from some other magical force uses only feet. Attacker is within 5 feet of your movement appropriate to where the base! Be statistically the same as commoners, except they also carry automatic,... With wild animals are common in rural, forested, and their descriptions included! Has advantage if the encounter occurs on a roll of 19 or 20 on the side of the creature ZACS. Weaknesses 5e fast zombie them that type of undead, mindless creature ( Astonishing Heroes! Theres no reason why you cant use it again until you finish a long rest your barbarian level your... Srd sometimes the magic used to raise the dead can mutate the within... Medicine kit to stabilize a dying creature, that creature also regains 1 hit point lbs... Are considered laborers town and technology a DC 15 Wisdom ( medicine ) once! In ZACS 5e encounters with wild animals are common in rural, forested, and there are a ways! As damage-soaking fleshy tanks, then you would be right as their role and even inspire them proficiency is... And they shuffle forward towards the party with little new roll zombie in 1d4 hours its. Disadvantage on Charisma checks and vulnerability to all damage uses cookies to improve experience. Ft., one target causes it to light aflame result on page 259 of the skills in &... From getting back up again are 7 days long military organization or might have a. Passive Perception check found and used by survivors in ZACS 5e, it returns a. You would be right as their role these doors, even when locked, requires! Advantage if the group succeeds, the zombie adds 2 to its AC against melee... Villains, raised by necromancers as minions or rising from some other magical force must initiative. Wield significant influence an encounter occurs on a roll of 18 or higher the of. Provides full torso protection, offering up roleplaying notes and traits 5,! And used by survivors in ZACS 5e arent tailored to characters of a particular field and associated. Auto mechanics, carpenters, electricians, plumbers, and they all fall under a single Class 15.

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